Unreal Contest 2017

NEWBIESPLAYGROUND Unreal Contest 2017

…| Scoreboard | Date | Featured Maps | Commands | Rules Single-Player Contest | Rules Coop Contest | Maps |…


 

Greetings to all Unreal players,

NEWBIESPLAYGROUND invites you to join the Unreal Contest 2017!
The Single-Player and Coop Contest will be separate events. You can participate either event or both events.

 

Scoreboard

[Single-player contest]

[TOP]

 

[Coop Contest]

[TOP]

Date

 

  • 29th July to August 13th 2017 – SinglePlayer Contest
  • 29th July to August 13th 2017 – Coop Contest

 

Starting on 29th of July everyone who wants to join the contest may visit any of the NEWBIESPLAYGROUND.COM SINGLE-PLAYER CONTEST 2017 servers: ( [1] / [2] ) and the NEWBIESPLAYGROUND.COM COOP CONTEST 2017 servers: ( [1] / [2] ). The servers are online already and Trial-Matches can be run (including a TRAINING Server to explore all maps – featuring all single-player and coop contest maps)

 

Featured Maps

Single-Player-Contest:

  • Dark (Dark Arena)
  • Noork (Noork’s Elbow)
  • Skybase (Outpost 3J)
  • NaliC (Nali Castle)

Coop-Contest:

  • L97Soledad_Yoe16 (Spawning Pools of Droth)
  • Terraniux
  • MPDuskfalls (Edge of Na Pali)
  • MPEldora (The Eldora Well)
  • MPCrashsite1 (UMS Prometheus)
  • MPSpireland (Spire Valley)
  • MPNagomi (Nagomi Passage)
  • MPFoundry (Foundry Tarydium Plant)
  • MPAbyss (Gala’s Peak)

 

Commands

When you join the server, you automatically become an observer. Players can start their contest run if no admin is present at the server by using a console command. The server will record the match statistics.

 

TrialMatch – [ContestSP]
starts trial singleplayer match, the executor becomes the participant

StartMatch – [ContestSP]
starts singleplayer contest, the executor becomes the participant (can be used only by an Admin)

TerminateMatch – [ContestSP Trial]
terminates the current trial match (can be used only by the participant or an Admin)

Rules

[Single-player contest]

A single-player contest is a competition between individual players which are supposed to fight against mobs. Each participant plays a distinct match on a special server. During a single-player contest match, only the participant can fight against mobs, while other people can observe the game as spectators. The participant should finish the prepared sequence of maps within defined time limits, kill as many mobs as possible, and avoid dying – the participant has right to be respawned after dying, but each death reduces player’s score. Duration of game is limited and may serve as a tie-breaker.

The sequence of maps is:
Dark (Dark Arena) (time limit: 20 minutes)
Noork (Noork’s Elbow) (time limit: 15 minutes)
Skybase (Outpost 3J) (time limit: 15 minutes)
NaliC (Nali Castle) (time limit: 25 minutes)
The difficulty level is 3, the gameplay is nearly the same as if when using game type UnrealShare.CoopGame without any mods. All modifications are either bug-fixes or changes implied by the rules described below.

1. Score and ranking of players
1.1. When players finish their matches, they are sorted by their ranks. Players with the highest rank become winners (there will be only one winner, unless two or more top players get the same rank). The higher rank between two players is defined as follows:

  • if two players have finished different number of maps, then the one with higher number of finished maps has higher rank than the other;
  • otherwise, if two players have different score, then the one with higher score has higher rank than the other;
  • otherwise, if two players died different number of times, then the one with less number of deaths has higher rank than the other;
  • otherwise, if two players have different total game duration, then the one, whose game duration is shorter, has higher rank than the other;
  • otherwise, the players have the same rank.

1.2. A map can be finished only by reaching its exit.

1.3. A mob is a ScriptedPawn that can attack and injure players; other Pawns (e.g. BiterFish, Cow, Nali, NaliRabbit) are not considered to be mobs.

1.4. Score is calculated as follows. Unless otherwise stated, when a mob dies (regardless of the cause of death), the score of the player is incremented by 1. When a GiantGasBag or any its child GasBag dies, the score of the player is incremented by 1 only if there are no more any alive pawns in the set consisting of the parent GiantGasBag and all its children; otherwise, the score is not changed.

When the player dies, the score of the player is decremented by 1. Whenever a new point of overtime penalty is assigned, the score of the player is decremented by 1.

1.5. All deaths are considered as happening in a particular order, even when two or more deaths take place during the same game engine tick, so two or more deaths are never processed as happening simultaneously. Before Pawn’s death is processed, the Pawn is considered as still alive.

1.6. The number of kills indicated on the in-game scoreboard reflects only those kills which increment the score. The potentially possible number of kills indicated after the slash / is guaranteed to be less than or equal to the maximal possible number of kills which may increment the score.

2. Time limits
There is a time limit for each map. If time limit is reached, then overtime is assigned. Every minute in overtime results in penalty of 1 point (a penalty is assigned whenever a new overtime minute starts). For example, if overtime duration is 00:03:17, the overtime penalty for the given map is 4 points. Maximal duration of overtime for a single map is 15 minutes. If that 15 minute limit is reached, then the match ends for the given participant and the current map is not counted as finished.

3. Contents of maps
Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations (following the classic rules). If a destructible decoration has a content, the content is guaranteed to be the same in all matches; if the content might be either a Pawn or a non-Pawn, it is guaranteed to be a Pawn in all matches.

4. Health and inventory management
4.1. The participant starts to play with 100 health points (HP), having only DispersionPistol and Translator. If the participant dies, all collected inventory is removed. After respawning, the participant has 100 HP, DispersionPistol, and Translator. When the participant enters other level, the player has the same health and inventory set as when ending the previous level.

4.2. Weapons, that lie on a map and were not dropped by the player or mobs, are respawned quickly, other kinds of inventory are not respawned.

5. Disconnection and reconnection

5.1. Whenever the participant disconnects from the server, the game is paused. If total duration of pauses exceeds 30 minutes during the match, admins may terminate the match.

5.2. If the participant reconnects to the server and enters the game, then health, inventory set, location, and velocity of the player are restored to the latest ones when the player was in game.

 

[Coop contest]

A team contest is a competition between teams which are supposed to fight against mobs. Each team consists of 3 players and plays a distinct match on a special server. During a team contest match, only members of the team (participants) can fight against mobs, while other people can observe the game as spectators. The team should finish the prepared sequence of maps within defined time limits, kill as many mobs as possible, and avoid dying of participants. Duration of game is limited and may serve as a tie-breaker.

Participants who died cannot be respawned and usually can only observe the game until map change or ending of match (whichever is faster). After a map change, all participants, who died on the prior map, have right to play again. If the number of participants who have right to play (being alive) reaches zero, the match ends for the given team.

The sequence of maps is:

 

L97Soledad_Yoe16 (Spawning Pools of Droth) (time limit: 18 minutes)
Terraniux (time limit: 20 minutes)
MPDuskfalls (Edge of Na Pali) (time limit: 20 minutes)
MPEldora (The Eldora Well) (time limit: 15 minutes)
MPCrashsite1 (UMS Prometheus) (time limit: 15 minutes)
MPSpireland (Spire Valley) (time limit: 20 minutes)
MPNagomi (Nagomi Passage) (time limit: 15 minutes)
MPFoundry (Foundry Tarydium Plant) (time limit: 20 minutes)
MPAbyss (Gala’s Peak) (time limit: 20 minutes)

 

The difficulty level is 3, the gameplay is nearly the same as if when using game type UnrealShare.CoopGame without any mods. All modifications are either bug-fixes or changes implied by the rules described below.

1. Score and ranking of teams

1.1. When teams finish their matches, they are sorted by their ranks. Teams with the highest rank become winners (there will be only one winner team, unless two or more top teams get the same rank). The higher rank between two teams is defined as follows:

  • if two teams have finished different number of maps, then the one with higher number of finished maps has higher rank than the other;
  • otherwise, if two teams have different score, then the one with higher score has higher rank than the other;
  • otherwise, if two teams have different number of deaths of their members, then the one with less number of deaths has higher rank than the other;
  • otherwise, if two teams have different total game duration, then the one, whose game duration is shorter, has higher rank than the other;
  • otherwise, the teams have the same rank.

 

1.2. A map can be finished only in two ways:

– a participant reaches an exit when all other participants with right to vote to end indicated that they are ready to end (either by reaching an exit or by executing console command “VoteEnd”), or
– time limit is reached after any participant reached an exit.

1.3. A mob is a ScriptedPawn that can attack and injure players; other Pawns (e.g. BiterFish, Cow, Nali, NaliRabbit) are not considered to be mobs.

1.4. Score is calculated as follows. Unless otherwise stated, when a mob dies (regardless of the cause of death), the score of the team is incremented by 1. When a GiantGasBag or any its child GasBag dies, the score of the team is incremented by 1 only if there are no more any alive pawns in the set consisting of the parent GiantGasBag and all its children; otherwise, the score is not changed.

When a player dies, the score of the team is decremented by 1.

Individual score of each player within a particular map is calculated a bit differently, it’s supposed to approximately indicate the contribution to the overall progress of the team and has no any influence on ranking.

1.5. All deaths are considered as happening in a particular order, even when two or more deaths take place during the same game engine tick, so two or more deaths are never processed as happening simultaneously. Before Pawn’s death is processed, the Pawn is considered as still alive.

1.6. The number of kills indicated on the in-game scoreboard reflects only those kills which increment the score. The potentially possible number of kills indicated after the slash / is guaranteed to be less than or equal to the maximal possible number of kills which may increment the score.

2. Time limits

There is a time limit for each map. If time limit is reached while no member of the team reached an exit yet, then the match ends for the given team and the current map is not counted as finished (there is no overtime). If time limit is reached after any member of the team reached an exit, the map is finished as if by reaching an exit with 100% votes for ending (finishing this way is possible regardless of whether the players, who reached an exit, are alive or present in the game at the moment of reaching the time limit).

3. Contents of maps

3.1. Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. The maps prefixed by MP were created by a third party, they are modified versions of the original Return to Na Pali maps. The contents of an MP-prefixed map may noticeably differ from the similar map in the original campaign. The inventory that players could find on MP-prefixed maps may also work differently than the similar inventory from UPak.

3.2. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations (following the classic rules). If a destructible decoration has a content, the content is guaranteed to be the same in all matches; if the content might be either a Pawn or a non-Pawn, it is guaranteed to be a Pawn in all matches.

4. Health and inventory management

4.1. Initially all participants have empty reserved inventory sets. Initial health and initial inventory set of a player who enters a level with empty reserved inventory set are 100 health points (HP) and the default inventory set correspondingly. Initial health and inventory set of a player who enters a level with a non-empty reserved inventory set are the reserved health and the reserved inventory set of the player correspondingly. If a participant dies, the reserved inventory set of the participant becomes empty. When players finish the map Terraniux, their reserved inventory sets become empty; when players finish any other level, reserved health and reserved inventory set of each alive player become equal to the current health and inventory set of the player correspondingly.

The default inventory set consists of DispersionPistol and Translator.

4.2. Weapons, that lie on a map and were not dropped by players or mobs, are respawned quickly; other kinds of inventory are not respawned.

5. Disconnection, reconnection, and idle players

5.1. Whenever no participants remain connected to the server, the game is paused. If total duration of pauses exceeds 30 minutes during the match, admins may terminate the match.

5.2. If a participant reconnects to the server and enters the game, then health, inventory set, location, and velocity of the player are restored to the registered latest ones when the player was in game.

5.3. If a participant, who has right to play, is idle for more than 60 seconds or is not connected to the server, then other player who lost the right to play (due to dying) may return to the game and replace the former participant by pressing any movement button. The replacement implies exchanging health and inventory set between the players. If the replaced player entered the game on the current level before, then the replacement also implies assigning the last registered location and velocity of the replaced player to the other player. A replaced player with no deaths on the current level can replace a player who died on the current level.

6. Friendly fire
Every damage and damage momentum coming from teammates are inhibited. Members of a team cannot directly injure or kill each other.

 


Maps

 
Dark (Dark Arena)

Dark (Dark Arena)

Dark (Dark Arena)

Dark (Dark Arena)

Noork (Noork's Elbow)

Noork (Noork’s Elbow)

Noork (Noork's Elbow)

Noork (Noork’s Elbow)

Skybase (Outpost 3J)

Skybase (Outpost 3J)

Skybase (Outpost 3J)

Skybase (Outpost 3J)

NaliC (Nali Castle)

NaliC (Nali Castle)

NaliC (Nali Castle)

NaliC (Nali Castle)

 

 

 

 

 

L97Soledad_Yoe16 (Spawning Pools of Droth)

L97Soledad_Yoe16 (Spawning Pools of Droth)

L97Soledad_Yoe16 (Spawning Pools of Droth)

L97Soledad_Yoe16 (Spawning Pools of Droth)

Terraniux

Terraniux

Terraniux

Terraniux

DuskFalls (Edge of Na Pali)

MPDuskFalls (Edge of Na Pali)

DuskFalls (Edge of Na Pali)

MPDuskFalls (Edge of Na Pali)

Eldora (The Eldora Well)

MPEldora (The Eldora Well)

Eldora (The Eldora Well)

MPEldora (The Eldora Well)

Crashsite1 (UMS Prometheus)

MPCrashsite1 (UMS Prometheus)

Crashsite1 (UMS Prometheus)

MPCrashsite1 (UMS Prometheus)

Spireland (Spire Valley)

MPSpireland (Spire Valley)

Spireland (Spire Valley)

MPSpireland (Spire Valley)

Nagomi (Nagomi Passage)

MPNagomi (Nagomi Passage)

Nagomi (Nagomi Passage)

MPNagomi (Nagomi Passage)

Foundry (Foundry Tarydium Plant)

MPFoundry (Foundry Tarydium Plant)

Foundry (Foundry Tarydium Plant)

MPFoundry (Foundry Tarydium Plant)

Abyss (Gala's Peak)

MPAbyss (Gala’s Peak)

Abyss (Gala's Peak)

MPAbyss (Gala’s Peak)