It looks like ALL of your UTeamFix servers do not support the Unreal 227 client setting for a higher FoV which is used by users with (ultra) widescreen monitors. I'm running a 3440x1440 ultrawide setup and Unreal is considered unplayable at your UTeamFix servers because of this. My set FoV value should be 121.
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Newbies UTeamFix servers unplayable with widescreen
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- FOD
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Re: Newbies UTeamFix servers unplayable with widescreen
hey hyper, i did not find any setting in uteamfix that would have impact on client's FOV settings. your dm server runs the same game-mode... what setting did you change?
[ no tolerance for intolerance ]
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- FOD
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Re: Newbies UTeamFix servers unplayable with widescreen
I'm running UTeamFix 9b which is a very old version. This leaves a lot of things alone which are changed by UTeamFix 10. But of course, it does not have many of the new features of UTeamFix 10+.
I also dropped }TCP{Wolf an e-mail about this issue. maybe he can fix it if his software is still being supported.
I also dropped }TCP{Wolf an e-mail about this issue. maybe he can fix it if his software is still being supported.
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Re: Newbies UTeamFix servers unplayable with widescreen
viewtopic.php?f=1&t=3393
UTeamFix already supports wide screen TFTs in 16:9 format allowing FOVs ranging from 90 to 120. Though of course nobody knows what possible future displays will be used so updating for any unknown future possibility is naturally complete bollox.
Nevertheless, the original intent and machination of the FOV clamp was anti-exploit / anti-cheat obviously, and this is not the first "legacy" anti cheat incompatibility UTeamFix 10+ has suffered, as I believe Strategy can attest to. The remedy is the same, kill the "legacy" anti cheat object.
I have released a mod called POCKiller in 2012 under Code School (meaning with full sourcecode for learning purposes) for exactly that purpose: it can kill any integrated server/client side pawn control object that works by enforcing client side behavior in this manner. Just add it to your server(s). Its default configuration is setup to destroy UTeamFix's client side enforcer. Should you encounter other "legacy" mods with similar problems POCKiller should be able to deal with those as well. Be aware that unless you have other up to date protections this __may__ decrease cheat safety on your servers obviously.
References:
http://wolf.tcpclan.net/projects/Unreal ... r-1.01.zip
http://wolf.tcpclan.net/projects/Unreal ... manual.txt
Regards,
~Wolf
UTeamFix already supports wide screen TFTs in 16:9 format allowing FOVs ranging from 90 to 120. Though of course nobody knows what possible future displays will be used so updating for any unknown future possibility is naturally complete bollox.
Nevertheless, the original intent and machination of the FOV clamp was anti-exploit / anti-cheat obviously, and this is not the first "legacy" anti cheat incompatibility UTeamFix 10+ has suffered, as I believe Strategy can attest to. The remedy is the same, kill the "legacy" anti cheat object.
I have released a mod called POCKiller in 2012 under Code School (meaning with full sourcecode for learning purposes) for exactly that purpose: it can kill any integrated server/client side pawn control object that works by enforcing client side behavior in this manner. Just add it to your server(s). Its default configuration is setup to destroy UTeamFix's client side enforcer. Should you encounter other "legacy" mods with similar problems POCKiller should be able to deal with those as well. Be aware that unless you have other up to date protections this __may__ decrease cheat safety on your servers obviously.
References:
http://wolf.tcpclan.net/projects/Unreal ... r-1.01.zip
http://wolf.tcpclan.net/projects/Unreal ... manual.txt
Regards,
~Wolf
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- strategy-(DOG)-
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Re: Newbies UTeamFix servers unplayable with widescreen
ah yes. sorry, i did not think about the POCkiller. thanks Wolf!}TCP{Wolf wrote: Nevertheless, the original intent and machination of the FOV clamp was anti-exploit / anti-cheat obviously, and this is not the first "legacy" anti cheat incompatibility UTeamFix 10+ has suffered, as I believe Strategy can attest to. The remedy is the same, kill the "legacy" anti cheat object.
i edited the POCkiller.ini on all our UTeamFix servers. could you try again, hyper?Hyper wrote:I'm running UTeamFix 9b which is a very old version. This leaves a lot of things alone which are changed by UTeamFix 10. But of course, it does not have many of the new features of UTeamFix 10+.
I also dropped }TCP{Wolf an e-mail about this issue. maybe he can fix it if his software is still being supported.
[ no tolerance for intolerance ]
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- FOD
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