MM Infil.

Posts related to MM 850 and MM INF servers
Minus
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MM Infil.

Post by Minus »

New spiders=stupid.You keep them on there and you'll see a serious drop in play there.Just my opinion but it's coming from someone who plays there alot.
“Even if things don't unfold the way you expected, don't be disheartened or give up. One who continues to advance will win in the end.” ― Daisaku Ikeda
Master_Unreal

Re: MM Infil.

Post by Master_Unreal »

Those blue ones? Sparassidae? I think its a good twist, and they're a lot of fun to kill imo. It's kinda like those fake doors in Ocarina of Time, the ones in Fire Temple, if you know them it's easy to distinguish between them, otherwise you'll probably take a few hits from them. I don't see them as a problem lol.
Oldsparky

Re: MM Infil.

Post by Oldsparky »

NO the brochi. I have taken them off, got several complaints. Guess they are a little hard if you eyes are old. They keep you busy while something else kills you. Raised the difficulty level by 20% I would guess.
Minus
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Re: MM Infil.

Post by Minus »

Master_Unreal wrote:Those blue ones? Sparassidae? I think its a good twist, and they're a lot of fun to kill imo. It's kinda like those fake doors in Ocarina of Time, the ones in Fire Temple, if you know them it's easy to distinguish between them, otherwise you'll probably take a few hits from them. I don't see them as a problem lol.
MU,nah man,not them.The new ones put in today.Little black ones that move at super speed and almost impossible to kill with a gun.
“Even if things don't unfold the way you expected, don't be disheartened or give up. One who continues to advance will win in the end.” ― Daisaku Ikeda
Minus
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Re: MM Infil.

Post by Minus »

Oldsparky wrote:NO the brochi. I have taken them off, got several complaints. Guess they are a little hard if you eyes are old. They keep you busy while something else kills you. Raised the difficulty level by 20% I would guess.
Right,them!
“Even if things don't unfold the way you expected, don't be disheartened or give up. One who continues to advance will win in the end.” ― Daisaku Ikeda
Master_Unreal

Re: MM Infil.

Post by Master_Unreal »

Oh those ones, didn't know they were put in today, but yeah i could see where those might be a problem :)
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Re: MM Infil.

Post by £éè£å-(DOG)- »

LOL :lol: :lol: :lol: :lol: :lol:

I hate them, but they were just made to be very annoying :lol: :lol: :lol:
GoodOleTaco

Re: MM Infil.

Post by GoodOleTaco »

awwwww...'fraid of a lil spider are ya'. I think kicking it up a notch with harder monsters is cool. Getting to a point that its to easy to kill even the minions and end maps faster. :D
Minus
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Re: MM Infil.

Post by Minus »

GoodOleTaco wrote:awwwww...'fraid of a lil spider are ya'. I think kicking it up a notch with harder monsters is cool. Getting to a point that its to easy to kill even the minions and end maps faster. :D
Lol,I agree as the demons,zombies,fchameleons,new warlord,etc. have done this already.BUT,those new freakin spiders are just too much buddy.TOO MUCH!Lol,you had to see them.They were insane...
“Even if things don't unfold the way you expected, don't be disheartened or give up. One who continues to advance will win in the end.” ― Daisaku Ikeda
GoodOleTaco

Re: MM Infil.

Post by GoodOleTaco »

hahahaha..I can only imagine you cursing at the cute spideys :D
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Re: MM Infil.

Post by wever.nl-(DOG)- »

GoodOleTaco wrote:hahahaha..I can only imagine you cursing at the cute spideys :D
Thats affermative sir.... i witnessed that :)
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Re: MM Infil.

Post by £éè£å-(DOG)- »

Hehe I can reassure you, that's not the final version. This is the first original version and already over a year old now. I had to stop the work on them because they had an error in the script which used to crash Unreal. With MU's help the crash problem is solved. Now there is still some work to do. The skin still has some missing details. Also they still have no sound and using the pupae sound.
The main reason why they are so hard are their collision values. At the moment they have the values the engine gave them when I reduced the size, but with these it's very hard to get them.
When the details are ready I will fix the collision, but I will not decrease their speed because I wanted them to be very fast. :lol: :lol: :lol:
Oldsparky

Re: MM Infil.

Post by Oldsparky »

Thanks to Kami testing these and MU monsters, here is the current monster list for INF MM

SpawnMonsters[0]=UnrealShare.Fly 50 10
SpawnMonsters[1]=UnrealI.Krall 10
SpawnMonsters[2]=UnrealI.SkaarjInfantry 10
SpawnMonsters[3]=UnrealI.SkaarjOfficer 8
SpawnMonsters[4]=UnrealShare.Slith 10 3
SpawnMonsters[5]=UnrealI.SkaarjSniper 3
SpawnMonsters[6]=UnrealI.SkaarjLord 3
SpawnMonsters[7]=UnrealI.SkaarjGunner 4
SpawnMonsters[8]=UnrealI.GiantGasBag 3
SpawnMonsters[9]=UnrealI.GiantManta 4
SpawnMonsters[10]=UnrealShare.Manta 20 3
SpawnMonsters[11]=UnrealShare.CaveManta 20
SpawnMonsters[12]=UnrealI.GasBag 20
SpawnMonsters[13]=UnrealShare.Brute 10
SpawnMonsters[14]=UnrealShare.LesserBrute 20
SpawnMonsters[15]=QuakeMPak.qdemon 8 4
SpawnMonsters[16]=UnrealI.IceSkaarj 20
SpawnMonsters[17]=UnrealI.Titan 1
SpawnMonsters[18]=UnrealI.Pupae 50 10
SpawnMonsters[19]=FChameleon.FChameleon1 10 5
SpawnMonsters[20]=UnrealI.WarLord 1
SpawnMonsters[21]=UnrealI.mercenary 2
SpawnMonsters[22]=predator.predator 6 2
SpawnMonsters[23]=jurassic.Triceratops 1
SpawnMonsters[24]=jurassic.Pteradactyl 2
SpawnMonsters[25]=jurassic.Tyrannosaur 1
SpawnMonsters[26]=hunters.slithhunter 1
SpawnMonsters[27]=jurassic.trex 1
SpawnMonsters[28]=asgard2.dragonfly 2 1
SpawnMonsters[29]=asgard2.packhunter 4 1
SpawnMonsters[30]=asgard2.minion 4
SpawnMonsters[31]=asgard2.nester 1
SpawnMonsters[32]=spinner.spinner 2
SpawnMonsters[33]=spinner.maiden 6 2
SpawnMonsters[34]=spinner.shadow 6
SpawnMonsters[35]=hunters.gashunter 1
SpawnMonsters[36]=Hunters.mercenaryhunter 1
SpawnMonsters[37]=hunters.brutehunter 1
SpawnMonsters[38]=hunters.krallhunter 1
SpawnMonsters[39]=hunters.iceskaarjhunter 1
SpawnMonsters[40]=hunters.queenhunter 1
SpawnMonsters[41]=hunters.titanhunter 1
SpawnMonsters[42]=hunters.mantahunter 1
SpawnMonsters[43]=Hunters.warlordhunter 1
SpawnMonsters[44]=QuakeMPak.qknight 6 2
SpawnMonsters[45]=KKCreatures.Karzilla 1
SpawnMonsters[46]=umsspacemarine.UMSSpaceMarine 4 2
SpawnMonsters[47]=KKCreatures.Sparassidae 30 10
SpawnMonsters[48]=quakempak.qzombie 6 2
SpawnMonsters[49]=quakempak.qmummy 6 2
SpawnMonsters[50]=summon AKcoop.Samain 2
SpawnMonsters[51]=summon AKcoop.Gruel 2
SpawnMonsters[52]=AKcoop.manta111x
SpawnMonsters[53]=AKcoop.drone 2 1
SpawnMonsters[54]=AKcoop.mech 2 1
SpawnMonsters[55]=AKcoop.naliinfest 2 1

Watch out for the manta111x it fires rockets and the naliinfest when killed counts as a team kill and also spawns some pupae that may kill you. We will adjust quantities as we go to achieve the desired difficulty of play.
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Re: MM Infil.

Post by wever.nl-(DOG)- »

I like all the new monsters very much :) Thanks !!

Keep up the good work Kami and MU !!
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GoodOleTaco

Re: MM Infil.

Post by GoodOleTaco »

Kami, MU, You ROCK!! Taco is happy in MM. MM servers are the only servers I play in..especially INF..so all this work u are doing is greatly appreciated be the Habanero Fella...aka..Me..hehe Gracias~!!
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