Recommendation for new maps to add to coop rotation

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AndréRhineDavis-(DOG)-
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Recommendation for new maps to add to coop rotation

Post by AndréRhineDavis-(DOG)- » Tue Aug 15, 2017 10:57 pm

hey guys ^_^
André here

I've noticed that Zora's maps aren't in the coop rotation. I know they are very hard and so might be unsuitable for Jackal's server where skipping is not available, but what about for Xperience coop?

Also, I notice you have 7 bullets, but not its prequel Xidia Gold. Is there a 227 conversion of Xidia Gold out there? It's very much in the same style as 7 bullets, I recommend it!

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Re: Recommendation for new maps to add to coop rotation

Post by VooDoo-(DOG)- » Wed Aug 16, 2017 12:18 pm

 
Hi André,

AndreRhineDavis wrote:
Tue Aug 15, 2017 10:57 pm
I've noticed that Zora's maps aren't in the coop rotation. I know they are very hard and so might be unsuitable for Jackal's server where skipping is not available, but what about for Xperience coop?

Yes a significant percentage of Zora's Episodes maps are difficult, sometimes extremely difficult if a player is not already familiar with them. Even acquiring the "code" to open the exit door on ZM4Vulcan is a very time-consuming event, which is definitely not for everyone. It is not just about the difficulty though, it is whether all the maps can actually be won and by that I mean that some maps can potentially be put in an unwinnable state IIRC. It has been many years since I played these maps so I would have to see them again in full to totally appreciate the situation. Voteskip is available on Jackal's by the way, it is only map-voting that it is not present. Either way I do not think they should ever be on Jackal's server, since they might interrupt the continuous flow of the server rotation. Whilst Voteskip might be available there, I envisage seeing many voteskips happening if they were there, so that would be a "no" from me anyway about putting them there. The XPerience server could be a different story though due to it having MapVoting in place there.

With that in mind, I will test them on the test server over the next few days/week, so if you or anyone else wishes to investigate them further please find me in-game or send me a message saying when you would wish to test them with me.

AndreRhineDavis wrote:
Tue Aug 15, 2017 10:57 pm
Is there a 227 conversion of Xidia Gold out there?

To the best of my knowledge, no. As I have never really got into UT (or been a member at unrealsp.org), I cannot guarantee that that is true. There may be someone in the process of doing it, but I honestly cannot answer you with 100% certainty. There may be technical reasons why a 227 port of Xidia Gold is not possible, but that question would be better addressed at the Oldunreal forum. Someone else here may also be able to shine more light on that question.

Perhaps post your question about that in this thread :-


UT map packs for Unreal


WOOF!

PS. If you ever need the correct code sequence to open the final door (provided by the symbols on the 4 machines) on the map ZM2Citadel, I made a JPG of it! Finally after about 10 years, this tiny JPG I kept might come in useful :Drogar-Happy:
 
 
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Re: Recommendation for new maps to add to coop rotation

Post by VooDoo-(DOG)- » Wed Aug 01, 2018 9:27 am

 
AndréRhineDavis-(DOG)- wrote:
Tue Aug 15, 2017 10:57 pm
I've noticed that Zora's maps aren't in the coop rotation. I know they are very hard and so might be unsuitable for Jackal's server where skipping is not available, but what about for Xperience coop?

I have mailed Zora recently to expressly ask for permission to make minor edits to the Episodes maps. These maps could be put on a Newbies server (Xperience server) with some tweaking, such as certain movers not killing or at the very least doing less damage. For example getting halfway through the map ZM4Vulcan just to be killed by a very tiny door can be a little frustrating in COOP play. There are other minor adjustments that would help some of these maps for COOP play but having run through all these maps recently (offline and online), it's generally certain movers, apart from the map ZM1Musica.

Here's hoping!

But, if the answer is "no" then the maps can still be played on the Test server, with the exception of ZM1Musica, which because of its end teleporters' URLs is a security risk for a server.

WOOF!
 
 
 
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Re: Recommendation for new maps to add to coop rotation

Post by VooDoo-(DOG)- » Fri Aug 03, 2018 11:01 pm

 
Well I got a very quick reply from Zora which was this :-
 


Hello Vodoo-(DOG)-,

as stated in the readme files of my map packs (sub folder Zora/Z?.txt), you make use my maps as base for your own work. I asked all people with such a request to change the name of the resulting files to avoid version mismatch problems.

Therefore I welcome your idea to append a consistent suffix to all changed files. But please be aware, that if you have to change not only the maps but also scripts/textures/sounds, etc. please change the name of the classes and their files correspondingly to avoid any kind of version mismatch.

There's too many packs out there causing version mismatches for many players. The least thing I want by you editing my maps, is that players get a version mismatch when joining my servers. So just add a suffix, do the changes you need and go ahead keeping the community up and running!

Have fun and keep on playing!

Zora




This is really great news and I have thanked Zora for this permission and explained that only very basic things will be edited, such as doors giving less or zero damage when encroached. Of course any edited maps will be appended with a suffix as per Zora's request and as this is Newbies policy anyway, this is all good news!

The map ZM3SIGNAL has already been done and tested and is obviously now ZM3SIGNAL_NPF. The mirrors don't damage the player now and I have increased the collision radius of the triggers on the moons/globes from 24 to 32 to make it just slightly easier to trigger them for COOP play.

It has been great fun playing these maps with various people lately, so thank you to them and most of all thanks to Zora!
 
WOOF!
 
 
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Re: Recommendation for new maps to add to coop rotation

Post by Missionary2001 » Mon Aug 06, 2018 6:25 pm

When i try play Unreal without UPAK in ZM4 Ancient World i got a message: Connetion failed Downloading "zsButtens" Not allowed.
Olen superruotsinsuomalainen - Jag är supersverigefinne - I am super sweden finns. Sisu = Complete the beginning when it´s impossible.

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Re: Recommendation for new maps to add to coop rotation

Post by VooDoo-(DOG)- » Mon Aug 06, 2018 7:29 pm

 
Ok thanks Missionary, I will find you in-game shortly.
 
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Re: Recommendation for new maps to add to coop rotation

Post by VooDoo-(DOG)- » Sat Aug 11, 2018 12:15 am

 
Missionary2001 wrote:
Mon Aug 06, 2018 6:25 pm
When i try play Unreal without UPAK in ZM4 Ancient World i got a message: Connetion failed Downloading "zsButtens" Not allowed.

Hi, putting the original file zs4Buttons.uax in the player's Sounds folder works fine. Kragorth had the same thing and I sent this file to him also. As I understand it, so did Andre, but I think Andre installed all real files eventually and all was good. The same may occur with zxFire.umx so the best recommendation for a player who wants to join all maps is to


visit Zora's World Downloads page


It's an Ancient World!

ZM4AncientWorld_screenshot.jpg

Every time these maps have been played; between us, we've discovered a little bit more - great fun. :)

WOOF!
 
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Re: Recommendation for new maps to add to coop rotation

Post by Missionary2001 » Sat Aug 11, 2018 12:07 pm

I did that yesderday. I forgot i had all zora maps/files front of my eyes all the time. I even put zClasses you name it :D
Olen superruotsinsuomalainen - Jag är supersverigefinne - I am super sweden finns. Sisu = Complete the beginning when it´s impossible.

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