UnrealRTNP 2 being fixed

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Oldsparky

UnrealRTNP 2 being fixed

Post by Oldsparky » Mon Jun 15, 2009 8:06 pm

W3Rm has been working on this new RTNP pack and we have it near finished, download here.
http://69.90.34.150/unreal/coop_maps/

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Re: UnrealRTNP 2 being fixed

Post by W3RM(Woof) » Tue Jul 07, 2009 7:01 pm

old post
Last edited by W3RM(Woof) on Thu Nov 14, 2013 10:55 pm, edited 1 time in total.

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Leo(T.C.K.)
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Re: UnrealRTNP 2 being fixed

Post by Leo(T.C.K.) » Thu Mar 03, 2011 10:34 pm

Roland's site is down and he gave me permissions for altering and fixing his maps as I released quite a few fixes over the last year, But does anyone have backup of his pack? Can you mirror it since the site is down?
And btw he doesn't have anything against altering the maps anymore as he left Unreal and won't work on any stuff further.

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Re: UnrealRTNP 2 being fixed

Post by Leo(T.C.K.) » Fri Mar 04, 2011 9:27 pm

Because Roland's website is down I decided to add this here:

I got the uncompressed version of the RTNP 1.1 installer, in the package along with other roland's maps:

incmaps.zip
Open the other archive in it and there is Setup.exe in it, run it and you'll get it.

Now players can get it again.

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Re: UnrealRTNP 2 being fixed

Post by £éè£å-(DOG)- » Mon Jun 06, 2011 9:18 am

Sad to hear that Roland left Unreal :( . He is a great mapper and thats a big loss for Unreal1.

Between Leo, if you're still around. Are you still taking care of Paci's maps ?
The reason why I ask is 41Stonehenge.
The invis collisionhulls in this map are total crap and cause some bad BSP errors. They should be fixed.
Some of the columns with the flames are Semisolid, but the flames are Non-solid and they are half inside the Semisolid brushes. This can cause further errors.

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Re: UnrealRTNP 2 being fixed

Post by Leo(T.C.K.) » Fri Jun 17, 2011 7:57 pm

No, the RYS was pretty much finished. There will only be the translation when the time allows me to contnie working on it. You are free to fix the maps if needed.

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