Re: Coop Contest

Posts related to JACKALS COOP, HARDCORPS COOP, XPERIENCE COOP and ADVANCED COOP servers
User avatar
jackal-(DOG)-
Full Game Admin
Full Game Admin
Posts: 64
Joined: Thu Oct 28, 2004 1:42 pm
Location: INDIANA, USA

Re: Coop Contest

Post by jackal-(DOG)- »

.....NAME............SCORE.......KILLS....DEATHS.......K/D RATIO.....TIME
PETE-FIN-(DOG)______186______138______13_________10.61______62.19

SUSANNA-FIN-(DOG)-__157______132______36_________3.66_______79.11

RUSTYSCREW________159______120______6__________20.00______45.55

HARDDRIVE__________160______124______17_________7.29______67.31

TMNT_NINJA_________180______132______13_________10.15______48.05

Rubicon-(DOG)-_______132______144______16__________9.00______91.44

SETH-V-K____________110______133______45__________2.95______91.52

JANUS______________134_______158_______5__________31.60___55.0

BeachBumGuy-(DOG)-_140_______146_______5__________29.20_____72.41

OLDSPARKY__________166_______142______12__________11.83_____80.37

FUD________________197_______142______10__________14.20_____62.01

AURTRURIAN_________188_______137______14__________9.78_____62.14

BOTBOT_____________320_______156_______2__________78.00_____70.20

TomKatRebel_________212_______156______17__________9.17_____69.66

Jackal-(DOG)-________220_______146_______3__________48.66_____55.47

Lost-(DOG)-_________198_______147_______8__________18.37_____104.40

Shred-(DOG)-________219_______161_______4__________40.25______66.1

PunksNotDead________134________96_______27_________3.55______69.45

E-(DOG)-____________210________157______16_________9.81_______99.0

Aurtruian____________190________140_______7_________20.00______63.0

Squirrel-(DOG)-_______185________160______10_________16.00______74.22

Depreador-(DOG)-_____214________154______10__________15.40_____77.38

MasterUnreal-(DOG)-___204________138_______1__________138_______46.90

Scores are determined by Server score board. Three map values totaled.
Kill to death ration =kills divided by deaths.
All others are simple 3 map totals.
Last edited by Anonymous on Mon Jan 10, 2011 8:12 pm, edited 5 times in total.
Reason: Corrected math errors made by me
jàçká£-(DOG)-
User avatar
harddrive
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 28
Joined: Sun Jan 31, 2010 12:06 am
Location: USA (WISCONSIN)

Re: Coop Contest

Post by harddrive »

I'm in :D :D :D And I think everyone who was in it the first time should compete. It's all in fun and I'm sure the high Tec device will balance all the teams as good as possible
User avatar
SusannaP
-(DOG)-
-(DOG)-
Posts: 19
Joined: Sun Jun 27, 2010 9:08 pm
Location: Savonlinna, Finland

Re: Coop Contest

Post by SusannaP »

Im in, if suitable time can be found. Today or this evening is best time for me. Tomorrow starting 12.00am-6.00pm our local time or soon after that is ok too. I wake up so early for work weekdays.
Susanna-FIN-(DOG)-
User avatar
Pete
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 50
Joined: Wed Feb 03, 2010 9:36 pm
Location: Finland

Re: Coop Contest

Post by Pete »

Count me in. Hope that hi-tech device can find suitable times for us all :)
Pete-Fin-(DOG)-
SHRED-{DOG}-

Re: Coop Contest

Post by SHRED-{DOG}- »

iAM IN :twisted:
BotBot
FOD
FOD
Posts: 30
Joined: Sat Jan 01, 2011 6:32 pm
Location: Bonn, Germany
Contact:

Re: Coop Contest

Post by BotBot »

i maybe in, but i have heavy timeproblems :(
my holiday is gone and the next weekends will not be the first choise ;)
Oldsparky

Re: Coop Contest

Post by Oldsparky »

The maps Jackal has selected for part 2 are as follows.
Server is available for training now.

dug
ruins
dasacellars
ceremony
isvdeck1
thesunspire
bluff
nalic
extremedark

Anyone who was unable to compete in phase one of the contest, may still do so by contacting an admin and completing the first 3 maps as a single player.
It's not to late to get in on part 2.

This will only happen if sufficent players sign up. We need to know how long it will take for a team of 3-4 to complete the map list while working as a team and all arriving at the end together. Ending a map without all present at the end will cost a penality of 20 kills per player missing. This will be determined by the admin running the server if these conditions are met or not. I would say all players must be visible to each other at the end or just prior to ending. A simple ask before ending will be helpful, but not enough, you must see all your team at the end or nearby.

This is to be a COOP team effort and the spirit of the end together rule will be used.

The server will be paused between maps, and the scores recorded and simple totals used for all the scoreboard data. The contest will then resume. As far as breaks in play, the pause will not hold long before resuming automatically, but all teams are faced with the same identical problems. If a player must leave before a series is completed, that player will cost 20 points if leaving during a map. If a player leaves the series at the end of a map, there will be no penalities but the total score will suffer as that player will receive zeros for the remaining maps. There will be no penalities for crashed games. Again the administrator will determine fairness of the play and events that occur. If a team member fails to show up for the series, the admin may elect to use a spectator to fill empty slots or not. That is up to the admin. Spectators will not be used to fill the slots of players leaving mid series. Please try to show up
and support your team, but if conditions exist that you must leave, try and say so before your team begins its series.

Any suggested rule changes, let me know.
Please I will require some admin help during phase 2.

The teams will be balanced between higher and lower skilled players. BeachBum is working on this now.

This should be great fun, and a great spirit of competition.
wever.nl-(DOG)-
GameServer Admin
GameServer Admin
Posts: 847
Joined: Wed Oct 06, 2004 11:42 am
Location: Netherlands
Contact:

Re: Coop Contest

Post by wever.nl-(DOG)- »

Very nice idea, and very to see so much players competing in this !!
I'll watch it from the side :)
--= Keep Running =--
_________________
Oldsparky

Re: Coop Contest

Post by Oldsparky »

Oldsparky

Re: Coop Contest

Post by Oldsparky »

Not enough signing up so we will put it on hold for now.
wever.nl-(DOG)-
GameServer Admin
GameServer Admin
Posts: 847
Joined: Wed Oct 06, 2004 11:42 am
Location: Netherlands
Contact:

Re: Coop Contest

Post by wever.nl-(DOG)- »

Oldsparky wrote:Not enough signing up so we will put it on hold for now.
Still think its a very nice idea.

The thing that hold me back from participating is time. Normally i play for 15-30 minutes and then pauze.
3 maps is too long for me, ow...and i get desperate way too fast if i cant find the right switch for a door :)
--= Keep Running =--
_________________
Oldsparky

Re: Coop Contest

Post by Oldsparky »

I think the idea about time race, has some merit, but that is the opposite of what we are hoping to accomplish, that of true cooperative play together as a team. We have to many map runners now I think, would this not encourage more, what you think?
SHRED-{DOG}-

Re: Coop Contest

Post by SHRED-{DOG}- »

well we could go by kills an time say you must kill all on the map or somen like that.
User avatar
Pete
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 50
Joined: Wed Feb 03, 2010 9:36 pm
Location: Finland

Re: Coop Contest

Post by Pete »

Lol, tempting idea bbg :D :D :D
Pete-Fin-(DOG)-
User avatar
Depredador
-(DOG)-
-(DOG)-
Posts: 14
Joined: Sat May 10, 2008 4:17 am
Location: Mexico

Re: Coop Contest

Post by Depredador »

Dep wanna participate WOOF
Post Reply