Introducing Leo T_C_K's/Codex's "UnWeapons" on Jackals Coop

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Introducing Leo T_C_K's/Codex's "UnWeapons" on Jackals Coop

Post by strategy-(DOG)- » Sat Oct 31, 2015 5:29 pm

currently there are 4 additional weapons available on our main coop-server. i have added them for testing-purposes and can be removed any time.

i found them on Oldunreal.com-forum ( http://www.oldunreal.com/cgi-bin/yabb2/ ... 1446232870 )

the weapons added are:
  • UnAutoMag
    UnQuadshot
    UnStinger
    UnFlameGun
LEO T_C_K wrote:
What this basically is:
Unreal 0.83/0.84 style weapons mod, the nearly identical behavior of original automag and quadshot...

UnWeapons credits:

Coded by CodeX, flamegun new anims/remap by alcapowned, additional changes to the polys for the firetexture/pickup mesh by Leo.
The shells by whoever made that unused stuff in OU227 patch...

All weapons except unstinger will load in 225 too. Additional effects/stuff only in OU227.
feel free to drop your opinion
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Re: Introducing Leo T_C_K's/Codex's "UnWeapons" on Jackals Coop

Post by jackal-(DOG)- » Sun Nov 01, 2015 12:46 am

Please take them off a Jackal's.
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Re: Introducing Leo T_C_K's/Codex's "UnWeapons" on Jackals Coop

Post by strategy-(DOG)- » Sun Nov 01, 2015 9:10 am

ok, the test was shorter than expected ;) , but no problem - i have removed the unweapons again!
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Solid_Snake1998

Re: Introducing Leo T_C_K's/Codex's "UnWeapons" on Jackals Coop

Post by Solid_Snake1998 » Tue Nov 03, 2015 8:29 am

those weapons sound fun. sorry about the short test time strategy.

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