Relax maps
- quasi
- FOD
- Posts: 16
- Joined: Thu Oct 12, 2006 9:35 pm
k, got the problem
took me a while to get to the problem. had to play the entire map to see what problem you meant map is kinda long with hidden / not-so-obvious stuff
seems like the end teleporter misses a URL to teleport to. i couldnt find any maps it should be teleporting to. None of the beginnings of the other maps in the package seem like the end of this map (at least not to me). If you know what map should come after this one or know a map you want to play after this one i can set it for ya
took me a while to get to the problem. had to play the entire map to see what problem you meant map is kinda long with hidden / not-so-obvious stuff
seems like the end teleporter misses a URL to teleport to. i couldnt find any maps it should be teleporting to. None of the beginnings of the other maps in the package seem like the end of this map (at least not to me). If you know what map should come after this one or know a map you want to play after this one i can set it for ya
- jackal-(DOG)-
- Full Game Admin
- Posts: 64
- Joined: Thu Oct 28, 2004 1:42 pm
- Location: INDIANA, USA
that what make it crash on a server playing. if running in a server it crashes in that hallway i dont think there was another map.but there one thing it like to see if a gateway map could be added to the to set up for all the sires maps like on UT coop maps. like adding attacked,archworks ,and soon. i know this asking alot but i thank you for doing this. there been many time people tryed having this done but end up not happening. i know alot of server owners like to see this. i know alot of them from playing coop before i went to dm.i still like playing coop.i run a coop server to test maps on maybe we can got threw some of them together and show u what need to be done. again i thank you very much for your time.
jàçká£-(DOG)-
- quasi
- FOD
- Posts: 16
- Joined: Thu Oct 12, 2006 9:35 pm
a gateway map?
like one main hall and everytime you finish a map you get send into the hall with the next door opened so you can play a new map (and previous ones aswell)? like in spyro ?
that would make everyone walk into a different portal in multiplayer mode
and that would mean you'd need a map which is constantly running, cause everytime you switch maps data is reset. So the server should get a package from the "end teleporter" to open another portal and give it to the hallway map easierst way would be either pasting all maps together into one big one with the endings coming together in one giant hall (big map => more memory needed => more crashing)
a well, first i need to figure out what a gateway map is xD
like one main hall and everytime you finish a map you get send into the hall with the next door opened so you can play a new map (and previous ones aswell)? like in spyro ?
that would make everyone walk into a different portal in multiplayer mode
and that would mean you'd need a map which is constantly running, cause everytime you switch maps data is reset. So the server should get a package from the "end teleporter" to open another portal and give it to the hallway map easierst way would be either pasting all maps together into one big one with the endings coming together in one giant hall (big map => more memory needed => more crashing)
a well, first i need to figure out what a gateway map is xD
- quasi
- FOD
- Posts: 16
- Joined: Thu Oct 12, 2006 9:35 pm
after an hour download i checked out the star map
seems cool _
just some door with a |2| was being annoying, maybe cause i didnt flip a switch or something
didnt see any monsters either, i think you got them all while i was downloading
the men gave me an idea to make some kinda neutral bot / monster which turns friendly when you touch it and goes hostile when you hurt it too much
seems cool _
just some door with a |2| was being annoying, maybe cause i didnt flip a switch or something
didnt see any monsters either, i think you got them all while i was downloading
the men gave me an idea to make some kinda neutral bot / monster which turns friendly when you touch it and goes hostile when you hurt it too much
- jackal-(DOG)-
- Full Game Admin
- Posts: 64
- Joined: Thu Oct 28, 2004 1:42 pm
- Location: INDIANA, USA
- jackal-(DOG)-
- Full Game Admin
- Posts: 64
- Joined: Thu Oct 28, 2004 1:42 pm
- Location: INDIANA, USA
- quasi
- FOD
- Posts: 16
- Joined: Thu Oct 12, 2006 9:35 pm
ow hi yeah, didnt figure out why the map only errors in multiplayer yet, but working on a gateway for maps now i wanna make portals to maps like in some DM map i dunno the name of but everyone knows it its the one with the "hidden wall" where you can look at some bridge downstairs with a razorjack on it.
- jackal-(DOG)-
- Full Game Admin
- Posts: 64
- Joined: Thu Oct 28, 2004 1:42 pm
- Location: INDIANA, USA
- quasi
- FOD
- Posts: 16
- Joined: Thu Oct 12, 2006 9:35 pm
- jackal-(DOG)-
- Full Game Admin
- Posts: 64
- Joined: Thu Oct 28, 2004 1:42 pm
- Location: INDIANA, USA
- quasi
- FOD
- Posts: 16
- Joined: Thu Oct 12, 2006 9:35 pm
i never see jackal
but im working on a spyro the dragon kinda thing now
now to find a way to make U1 like a world with teleportals so you can go back to the maps you've unlocked by beating them, without having a chance to go into the other ones yet.
And without having to include the entire mappackage for downloading
cause its kinda big, and knowing everyone already has the maps there must be some kinda way, but ima find out
but im working on a spyro the dragon kinda thing now
now to find a way to make U1 like a world with teleportals so you can go back to the maps you've unlocked by beating them, without having a chance to go into the other ones yet.
And without having to include the entire mappackage for downloading
cause its kinda big, and knowing everyone already has the maps there must be some kinda way, but ima find out
- jackal-(DOG)-
- Full Game Admin
- Posts: 64
- Joined: Thu Oct 28, 2004 1:42 pm
- Location: INDIANA, USA