Dynamic Dispatcher

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Master_Unreal

Dynamic Dispatcher

Post by Master_Unreal »

I made a little something yesterday, and I think the mappers here might have an extremely good use for it, Dynamic Dispatcher

It's just a step up from Dispatcher, but there are a few changes, there are now 16 events you can list and the most useful function, the ability to loop

This will be extremely helpful for things such as lightning and a few other things, normally on the server lightning might have problems but not with this :) It also makes the lightning have a more "dynamic" feel to it

The .uc file is attached, copy and paste into MyLevel if you wish :)

If you don't know how to do that, heres how, at least I'm pretty sure this is how

Go to your right side browser, Classes > Look for Triggers > make a new class, Package name should be MyLevel and class name should be DynamicDispatcher, just copy and paste the code, hit F7 to compile it, and save it under MyLevel, Although it does create a new .u file, its imbedded in the level when you use it and save it

Master_Unreal
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