Unreal does this when it gets alot of skins in the system folder. The work-around is to use the send to command and send the int file to notepad. Copy the skin info, open the default fem1skins.int and paste the extra info at the bottom. Then move the other, now copied, int's out of that folder. restart game. Only keep the skins your really wanting. That reduces the 'back to generic' error chances.
note: do not copy the word public, just the after, where you see the Object=yadayada.
female1 skin styles go into female1int
female2 styles into female2int...
and so on.
Skin problem
- Little Daisy Sunshine
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- Little Daisy Sunshine
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