My OpenGL settings.

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W3RM(Woof)
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My OpenGL settings.

Post by W3RM(Woof) » Wed Jul 14, 2010 2:21 pm

old post
Last edited by W3RM(Woof) on Thu Nov 14, 2013 11:16 pm, edited 9 times in total.

Master_Unreal

Re: My GL settings.

Post by Master_Unreal » Thu Aug 19, 2010 4:01 am

Anisotropy....i can't express enough how much better it makes things look

Here is my important settings now, Antialiasing = 16x, resolution = 1280x1024

Heres a pic without anisotropy(plus some annotations)
http://img580.imageshack.us/i/shot0035w.png/

Heres a pic with anisotropy(anything from 4x to 16x will work fine, annotations)
http://img830.imageshack.us/img830/6629/shot0036r.png

W3RM(Woof)
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Re: My GL settings.

Post by W3RM(Woof) » Thu Aug 19, 2010 12:58 pm

old post
Last edited by W3RM(Woof) on Thu Nov 14, 2013 11:22 pm, edited 2 times in total.

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UnrealStunner
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Re: OpenGL settings.

Post by UnrealStunner » Wed Sep 29, 2010 12:14 am

For Editing Maps. Mods, Skin Ect. Ect. Ect. I have A Whole other Install Of Unreal. I use The Nomal Setting for 3DFX & The 3DFX Glide Wrap for Unreal Ed 225F this keeps things very simple and never get carzy things going on "MissMatch Blah Blah" and I know for sure people will have all the packages they will need to play My Creations
(BTW The "F' in 225F Was never intended to mean Final it just another release)


My Playing "Unreal Install 226" Setting in OpenGLDrv I Use The Tweaked "OpenGlDrv2.1.0.7.zip 258 Kb OldUnreal OpenGL patch for versions 226F/Gold." Link for this on bottom of Posting.

PLEASE NOTE: Video Card Used is a GeForce FX 5900XT and Above Others Not Tested Save your ini's if you dont then dont blame anyone but yourself =)

Anyways My Setting 226 OpenGL


//===CODE START===//
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=False
AAFilterHint=0
NumAASamples=2
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=3
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=False
UseBGRATextures=False
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
//===CODE END===//

OpenGlDrv1.zip
28 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.0.0.0.zip
76 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.0.zip
76 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.1.zip
88 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.2.zip
173 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.3.zip
176 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.4.zip
179 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.5.zip
255 kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.6.zip 444 Kb OldUnreal OpenGL patch for versions 224/226F/Gold.
OpenGlDrv2.1.0.7.zip 258 Kb OldUnreal OpenGL patch for versions 226F/Gold.
OpenGlDrv2.1.0.6_224.zip 235 Kb OpenGL patch 2.1.0.6 for version 224 only.
OpenGlDrv2.1.0.6_226F.zip 69 Kb OpenGL patch 2.1.0.6 for version 226F only.
OpenGlDrv2.1.0.6_Gold.zip 244 Kb OpenGL patch 2.1.0.6 for version Gold only.
OpenGlDrv2.1.0.7_226F.zip 69 Kb OpenGL patch 2.1.0.7 for version 226F only.
OpenGlDrv2.1.0.7_Gold.zip 260 Kb OpenGL patch 2.1.0.7 for version Gold only.
OpenGlDrv2.1.0.8.zip 209 Kb Unknown (Note: Added by Stunner Best is Uned for 224 Co-op)

All Credit go's to http://www.celticwarriors.net

Link for OpenGLDrivers =0)

http://www.celticwarriors.net/Website/D ... OpenGL.htm

NOTE: Mappers these packages inc. The "S3TC" Program This program allows you to convert UT 2nd CD Texture Packages to Unreal compatible packages

Master_Unreal

Re: OpenGL settings.

Post by Master_Unreal » Sun Oct 31, 2010 4:54 pm

There are a couple settings here you should check out

UseMultiTexture - I'm not entirely sure how to explain this, but take a look at these screenshots

Without MultiTexture(Default)
Image

With MultiTexture
Image

Notice the atmosphere looks a bit darker with MultiTexture on, turning brightness down won't get you that look, but just darkness :lol:

Another setting, HighDetailActors, this may sound misleading so ill explain it some, basically this is just a pointer for actors, such as the skybox in Dark.unr, it also points to rockets and flak shells, with this off, there will be less smoke coming from the projectiles but that does not matter much, at the expense of a few details, you'll get better lighting, on some maps there isn't much of a difference, but on Dark.unr there is a very large difference, which I will show now, these screenshots also have MultiTexture on

With HighDetailActors(Default)
Image

Without HighDetailActors
Image

I don't need to explain much :) If you look in the editor on the official maps, you will see two skyboxes, well one is for HighDetailActors, and one is for without it, on some maps though there isn't a huge difference

With HighDetailActors(Default)
Image

Without HighDetailActors
Image

This is just my personal preference, I think it looks better than the standard settings, but this is just me, maybe you will like it too, so thats why I shared it :)

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