NEWBIESPLAYGROUND COOP Contest 2015

COOP / DM Contest on NEWBIESPLAYGROUND.COM
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NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Fri Jul 03, 2015 6:10 pm

Newbiesplayground Coop Contest 2015

DATE: 17th of July 2015 - Start SinglePlayer-Stage
DATE: 25th of July 2015 - TeamPlayer-Event



Hello everyone,

Newbies Playground Coop Contest 2015 is finally here! We invite all Unreal-players to take part in this event. As we had contests back in 2011 and 2013 it is about time to initiate the next event! ;)


This year we will run the following maps:

SinglePlayer-Stage:

The Ceremonial Chambers
The Sunspire
MP-Velora Temple


TeamPlayer-Event:

Skaarj Tower



read more >> CONTEST 2015
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Sun Jul 12, 2015 2:05 am

update:

Masterkent wrote a special GameMode for this event that enables players to start their contest-run even if no admin is present. join the server as regular player and you will automatically be set to observer-mode. only the player who initiates "TrialMatch" or during the contest "StartMatch" will be able to play on the ContestServers. Statistics will be automatically stored in a separate .ini file on server.

commands:

TrialMatch - [ContestSP only]
starts trial singleplayer match, the executor becomes the participant.

StartMatch - [available from 17th of July until 25th of July]
starts singleplayer contest, the executor becomes the participant.
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by VooDoo-(DOG)- » Tue Jul 14, 2015 10:09 am

Woof!

Wow, this event seems to have come around quick - 2 years since the last one - holy smokes!
Can you please explain how the team-game works? Is the team organised in advance or "on the day"?

Also I have a question about reconnecting to the map for the Team Event.
For example when the first button (in front of the purple flamed torch) is pressed (to open the 2nd door in the large main room), it is possible to immediately reconnect at this point to save a hell of a lot of time (see image below).

Image

Normally, players would have return to the "main start room" via the long water-walkway, back up the lift, up the long tunnels and then to the 2nd door in the main room, which is now open. However reconnecting after immediately pressing the switch for the purple flame puts the player MUCH closer to this 2nd door. So is reconnecting disallowed or is there some other measure in place to prevent this.

Reconnecting would also save minutes (literally) at the following point also (image below).

Image

It's a very long walk back from this switch to the 3rd (central) and final door! Canny players will reconnect :)

Apologies if this has already been thought about, but I thought I would mention it.

All the best guys and guyettes! WOOF!
 
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Tue Jul 14, 2015 10:33 am

hehe, well yes, about time after 2 years!
the teams for the teamevents will be "assembled" on servers. admins will stick 4 players together (whoever wants to play together) and start the match.
please notice the special commands herefor, described in admin's section (AddContestMember PlayerID, RemoveContestMember PlayerID).

we will run 3 servers simultaneously for the contest events, so it should be possible to offer all participants a run without waiting too long.

it won't be possible to reconnect to cut any maps or to save weapons/items (after reconnection player will set to the same spot he/she left) - gameplay will be "oldschool" and even admin commands are restricted to offer a fair gameplay for all! :D

and please don't forget to join the singleplayer-events as well :)

WOOF!
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by VooDoo-(DOG)- » Tue Jul 14, 2015 10:52 am

strategy-(DOG)- wrote:....it won't be possible to reconnect to cut any maps or to save weapons/items (after reconnection player will set to the same spot he/she left) - gameplay will be "oldschool" and even admin commands are restricted to offer a fair gameplay for all! :D
!
Okay! Nice!

No idea how I missed the "Server Updates" post in admins only subsection, guess I need more :coffee:.

Cheers for the heads-up!

:dog: + :dog: = :dog: :dog:
 
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Tue Jul 14, 2015 11:11 am

np at all! :)
any assistance will be highly appreciated and of course i hope many players will join! :D

make use of the training- and contestservers (to start trialmatch on contestserver, enter command: TrialMatch in console)

good luck to all participating "unrealers" and "unrealettes" :P !
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Tue Jul 21, 2015 6:39 am

the contest is in progress - yet it seems that this year players seem to be a bit afraid of the maps chosen? :P ....come on! please join the contest - even if it's just for the fun!
single-player contest servers available until saturday - followed up by the teamevent! be there! WOOF!
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Sun Jul 26, 2015 8:10 am

the COOP-Contest 2015 has ended! thanks a lot to all players who participated or joined the sessions! it was great fun!
hope to see those players who were not able to join on the next contest :)
special thanks to Nikola-(DOG)- for spending a lot of time on the contest servers to support the players and to Masterkent, who wrote a special GameMode for this event!! WOOF!

final results: http://www.newbiesplayground.net/?page_id=978
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by Dr.Flay » Tue Jul 28, 2015 11:01 am

I wish I had more time over the past week, but I have not even had enough time to visit the forums.
I tried joining last weeks setup but kept being forced as a spectator :(
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Tue Jul 28, 2015 11:26 am

well, i hoped that i had stated the procedure on the contest servers as often as needed. see one of the earlier posts within this thread:

viewtopic.php?f=45&t=3283&p=21125#p21091

as there was a special gamemode, every player who joined was automatically set as "observer". you only would have needed to enter the command "trialmatch" or "startmatch" as also announced on the servers in the serveradds. maybe next time...
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by Solid_Snake1998 » Mon Aug 17, 2015 9:27 pm

will there be more events like this more often than every two years? including special holidays missions?

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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by strategy-(DOG)- » Mon Aug 17, 2015 10:41 pm

as any contest/event requires the time of various newbies-members, it is basically the decision of the admins who contribute/sacrifice their time to initiate these events, when the next event will take place.
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Re: NEWBIESPLAYGROUND COOP Contest 2015

Post by Solid_Snake1998 » Mon Aug 17, 2015 11:55 pm

oh I see... thanks strategy. WOOF! WOOF! :)

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