MAP-Fixes

post any map related problems you should find / description of map-fixes
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strategy-(DOG)-
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Re: MAP-Fixes

Post by strategy-(DOG)- » Mon Mar 21, 2016 10:11 pm

yes, mrc made it work :)
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Re: MAP-Fixes

Post by VooDoo-(DOG)- » Mon Mar 21, 2016 10:59 pm

strategy-(DOG)- wrote:yes, mrc made it work :)
Good job! Waited about a decade to check out this map.
 
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Re: MAP-Fixes

Post by strategy-(DOG)- » Sun Mar 27, 2016 1:31 pm

mapfix: (by MrC)
- Prometheus_NPF.unr
- Global_NPF.unr
- Emelet_NPF.unr

(former "Prometheus.unr", "Golbal.unr", "Emelet.unr")

changelog:

Code: Select all

- doors/triggers fixed
- teleporters added to make the maps playable in coop mode
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Re: MAP-Fixes

Post by strategy-(DOG)- » Thu Apr 07, 2016 6:38 pm

mapfix: (by MrC)
- zmDS666_NPF.unr

changelog:

Code: Select all

- endteleporter fixed
- trigger forcefield fixed
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Re: MAP-Fixes

Post by VooDoo-(DOG)- » Wed May 24, 2017 12:11 pm

 
mapfix: (by Nikola-(DOG)-)
- Rajalcast_NPF.unr

(formerly Rajalcast.unr)

changelog:

Code: Select all

- map has been pathnoded so that the monster spawner now works
 
 

mapfix: (by VooDoo-(DOG)-)
- Amapa14_NPF.unr

(formerly Amapa14.unr)

changelog:

Code: Select all

- all the favorites teleporters removed from the end and a regular end teleporter to Vortex2 added, so the map now works correctly in the rotation

All COop servers have been updated with the above.

WOOF!
 
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Re: MAP-Fixes

Post by VooDoo-(DOG)- » Sun Oct 01, 2017 3:31 pm

 
mapfix:
trap2_NPF.unr

(formerly trap2.unr)

changelog:

Code: Select all

It was possible to respawn after dying in the 2 little rooms adjacent 
to the lava, which left the player stranded. So an asbestos suit has been 
added to both the 2 little rooms.

All COop servers have been updated with the above.

WOOF!
 
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Re: MAP-Fixes

Post by strategy-(DOG)- » Sun Oct 01, 2017 3:49 pm

thank you very much for this fix, VooDoo! :)
WOOF!
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Re: MAP-Fixes

Post by VooDoo-(DOG)- » Sun Nov 12, 2017 8:12 pm

 
mapfixes:
DeadCity_NPF, DeadCity2_NPF, DeadCity3_NPF

(formerly DeadCity.unr, DeadCity2.unr and DeadCity3.unr)


changelog:

Code: Select all

None of these 3 maps had end teleporters (due to the nature of the maps) and the 
INI setting for NumSpawnsBeforeEnd didn't work online, so all 3 maps now have an end 
teleporter added for server rotation purposes.
Many oldschoolers like these 3 unique maps, so it seemed more important to at least have them on a server than not.
The end teleporters on all 3 maps have all been put where the zombies spawn, which at least is as far away from the start point as possible. So splattering zombies can now be done!

Only the Advanced COOP server has been updated with the above.

WOOF!
 
 
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