IceLizards 'WIP' thread

New Projects / TeamWork Projects
(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Fri Jun 23, 2017 11:30 am

Following suit with Creavions idea over at places like oldunreal and unrealsp, I'll initiate a WIP thread here (if this topic would be in the right subforum that is) which anybody is welcome to share screenshots+stuff for anything that they are currently in the middle of working on.

I will also use this as an opportunity to share some shots of what I am currently in the process of creating.

Some shots of TSB Underground base (location not disclosed D: )

Image

Image

Image

Image

Image

Image

Image

(a large-capacity TSB storage container)
Image

Image

( Impact storage crate [a kind of drop crate for logistical purposes] )

Image

Image

------------------------
Something else
------------------------

A wip model of an INUIT vessel:

Image

Image

Image

And something I've started fairly recently:

Image

Image

Image

Image

All geometry, lighting, textures and models featured in these shots were made by me.

Feel free to post any images of stuff you're currently in the middle of developing in this thread :)

- (T:S:B)IceLizard

User avatar
strategy-(DOG)-
Full Game Admin
Full Game Admin
Posts: 1282
Joined: Wed Jul 27, 2011 5:06 pm
Location: Austria
Contact:

Re: IceLizards 'WIP' thread

Post by strategy-(DOG)- » Fri Jun 23, 2017 12:19 pm

wow! great work! :D
WOOF!
strategy-(DOG)-
[ no tolerance for intolerance ]

(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

Re: IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Fri Jun 23, 2017 4:38 pm

Thanks guys :P

I'm not working for a game company D: , but game design is something I'd like to enter professionally in the future, although Unreal will always take priority :)

User avatar
VooDoo-(DOG)-
Full Game Admin
Full Game Admin
Posts: 431
Joined: Wed Jun 04, 2014 2:09 pm
Location: Yorkshire, United Kingdom

Re: IceLizards 'WIP' thread

Post by VooDoo-(DOG)- » Sat Jun 24, 2017 8:00 pm

 
This is insanely good IceLizard! BBG-(DOG)- got it exactly right with "Conceptual Grandness". I couldn't agree more, in Unreal terms, it is beautiful.

The one below is now my puter's desktop wallpaper. :D

YxiRiek.jpg


PS. Can I call you "Ice" or do you prefer the full "IceLizard"?
You do not have the required permissions to view the files attached to this post.
 
"Without music, life would be a mistake." - Friedrich Nietzsche

(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

Re: IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Sun Jun 25, 2017 3:28 am

Thanks Voodoo :)

Honestly either is fine, you can call me 'Ice' if you want :P

Almost finished this table (though I'm also wondering how to improve the lighting on it, it's probably something to do with the capped overbright being lower than on world geometry.)

Image

User avatar
Nikola-(DOG)-
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 194
Joined: Sun Dec 29, 2013 11:44 pm
Location: Czech republic

Re: IceLizards 'WIP' thread

Post by Nikola-(DOG)- » Tue Jun 27, 2017 9:06 pm

Wow the textures are pretty amazing Ice! I like your design&style :star: :star:. Great idea about posting creations. I got a lot of stuff in progress, so I guess I could show you some,too :)).
Woof,woof
“...follow in my footsteps. I will lead you safely back again”

(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

Re: IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Wed Jun 28, 2017 1:53 am

Please feel free :)

And thanks very much :)

User avatar
Nikola-(DOG)-
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 194
Joined: Sun Dec 29, 2013 11:44 pm
Location: Czech republic

Re: IceLizards 'WIP' thread

Post by Nikola-(DOG)- » Thu Jun 29, 2017 8:22 pm

Here are some screenshots from the christmas version of Sky town :). I did them just for fun
You do not have the required permissions to view the files attached to this post.
“...follow in my footsteps. I will lead you safely back again”

User avatar
Nikola-(DOG)-
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 194
Joined: Sun Dec 29, 2013 11:44 pm
Location: Czech republic

Re: IceLizards 'WIP' thread

Post by Nikola-(DOG)- » Thu Jun 29, 2017 8:24 pm

Christmas castle
You do not have the required permissions to view the files attached to this post.
“...follow in my footsteps. I will lead you safely back again”

(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

Re: IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Fri Jun 30, 2017 2:30 am

Cool :) Christmas castle looks like it has an interesting layout; are all the rooms accessible?

User avatar
Leo(T.C.K.)
FOD
FOD
Posts: 537
Joined: Wed May 27, 2009 7:50 pm

Re: IceLizards 'WIP' thread

Post by Leo(T.C.K.) » Fri Jun 30, 2017 1:15 pm

That's really a monster amount of detail Kajgue.

It feels like people like me are stuck in the middle-ages when it comes to mapping. Well, at least we keep the tradition of low poly map making! :P

(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

Re: IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Fri Jun 30, 2017 4:08 pm

Leo(T.C.K.) wrote:
Fri Jun 30, 2017 1:15 pm
That's really a monster amount of detail Kajgue.

It feels like people like me are stuck in the middle-ages when it comes to mapping. Well, at least we keep the tradition of low poly map making! :P
Thanks Leo :)

Lol, if you needed any help just let me know :P

User avatar
Leo(T.C.K.)
FOD
FOD
Posts: 537
Joined: Wed May 27, 2009 7:50 pm

Re: IceLizards 'WIP' thread

Post by Leo(T.C.K.) » Fri Jun 30, 2017 7:36 pm

What kind of help do you mean? As in tips or helping out with some maps?
I could use more help if I'm to release the upsx ep 1 p 2 this year still.

And honestly I'd love to, because it took so long and I'm a nervous wreck most of the time.

(T:S:B)IceLizard
FOD
FOD
Posts: 18
Joined: Mon Jul 07, 2014 1:51 am

Re: IceLizards 'WIP' thread

Post by (T:S:B)IceLizard » Fri Jun 30, 2017 9:35 pm

I mean help moreso as in helping you learn more about Ued :)

If I recall though I haven''t actually seen any screenshots or previews of your maps, atleast not recently O.O

Unfortunately though because I'm quite involved in working on a secret-ish project, but if you want i could help you with becoming more acquainted with Ued or various techniques at some point.

User avatar
Leo(T.C.K.)
FOD
FOD
Posts: 537
Joined: Wed May 27, 2009 7:50 pm

Re: IceLizards 'WIP' thread

Post by Leo(T.C.K.) » Sat Jul 01, 2017 6:49 am

(T:S:B)IceLizard wrote:
Fri Jun 30, 2017 9:35 pm
I mean help moreso as in helping you learn more about Ued :)

If I recall though I haven''t actually seen any screenshots or previews of your maps, atleast not recently O.O

Unfortunately though because I'm quite involved in working on a secret-ish project, but if you want i could help you with becoming more acquainted with Ued or various techniques at some point.
Well, I know everything there is at least for the traditional way of map-making. I do not always employ these things either despite knowing them though.

But you're mostly working with outside programs these days, right?

I don't post screenshots because it's time-consuming to me and involved, given I have to transfer files each time now from a different machine. You're free to try the maps out however if you want. I can pack up another betatest to replace the current one later.

Post Reply