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Funny Sunspire glitch

Posted: Tue Apr 03, 2018 11:05 pm
by VooDoo-(DOG)-
 
I guess this is the invisible block syndrome.....

2018_4_3_22_1_51_944-thesunspire.jpg
 

No need to worry about the lava below. :)


Just relax and enjoy the beautiful sky. :)

2018_4_4_13_43_21_178-thesunspire.jpg

I have seen similar things on Nyleve and one of the RTNP THS maps.
 

PS. I recommend not jumping to try and find the invisible block. I learned this the hard way. :titter:
 

 

Re: Funny Sunspire glitch

Posted: Wed Apr 04, 2018 7:53 pm
by Unreal
Looks funny :) I saw similar glitch in many other maps .

Re: Funny Sunspire glitch

Posted: Thu Apr 05, 2018 11:51 am
by VooDoo-(DOG)-
 
Unreal wrote:
Wed Apr 04, 2018 7:53 pm
I saw similar glitch in many other maps.

Were any of the glitches you found in original maps or RTNP maps?

 

Re: Funny Sunspire glitch

Posted: Thu Apr 05, 2018 5:43 pm
by Unreal
[/quote]


Were any of the glitches you found in original maps or RTNP maps?

 
[/quote]

Well both I`ll give feedback when i come over .

Re: Funny Sunspire glitch

Posted: Sun Apr 08, 2018 3:40 pm
by Unreal
Nr 1

Re: Funny Sunspire glitch

Posted: Tue Apr 10, 2018 8:50 am
by VooDoo-(DOG)-
 
That's an interesting one Unreal! Did you find that one by accident by using those hyperboots? :)
Do you have any more?

 

Re: Funny Sunspire glitch

Posted: Fri May 04, 2018 8:05 pm
by Unreal
VooDoo-(DOG)- wrote:
Tue Apr 10, 2018 8:50 am
 
That's an interesting one Unreal! Did you find that one by accident by using those hyperboots? :)
Do you have any more?

 

Hehe here new one Bluff.

Re: Funny Sunspire glitch

Posted: Mon May 14, 2018 6:47 pm
by Unreal
Here in NYLEVE i remembered.

Re: Funny Sunspire glitch

Posted: Sat May 19, 2018 9:15 pm
by Unreal
Couple more :) DM-realbattlefield

Re: Funny Sunspire glitch

Posted: Wed May 30, 2018 5:30 pm
by Leo(T.C.K.)
Lol that's a real big one. This kind of stuff tends to happen a lot with that kind of terrain geometry, it's hardly perfect especially if you do some vertex dragging to make it less flat.

And yet when it's from tesselated cubes etc the way unreal psx did it it's often more perfect at the edges, but sometimes the bsp node builder has problems with it(even in the mid-sections). It was only optimized really in version 220 for these properly and in wheel of time.

But otherwise it's nothing to write home about. Unreal's bsp trees are notoriously bad anyway and give headaches to many people hence why some people switch to 227i for staticmeshes and stuff.