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Trigger placement

Posted: Sun May 21, 2017 3:44 pm
by VooDoo-(DOG)-
 
Is there danger in placing triggers too close together like this?

triggers_example.jpg

By danger, I mean is there a chance the engine might not register 1 of them, or even worse 2 or all of them, due to their close proximity?

WOOF!

Re: Trigger placement

Posted: Thu May 25, 2017 9:45 am
by Leo(T.C.K.)
VooDoo-(DOG)- wrote: Sun May 21, 2017 3:44 pm
Is there danger in placing triggers too close together like this?


triggers_example.jpg
By danger, I mean is there a chance the engine might not register 1 of them, or even worse 2 or all of them, due to their close proximity?

WOOF!
Well obviously as kent just said, it would trigger all three of them if you happen to stand in the middle. You can turn radii view on to see radius of the triggers directly. In UED2 it even works in the 3d mode while long ago mappers had to rely on the 2d views entirely to see the radius.

The reason you can trigger more at once is practically out of convenience I'd say. It just can be handy sometimes for many events.

Re: Trigger placement

Posted: Sat May 27, 2017 4:35 pm
by VooDoo-(DOG)-
 
Thank you guys!

Masterkent wrote: Mon May 22, 2017 6:04 pm Many actors just do nothing in their Touch function, while Engine.Trigger actors check if the touched actor meet the conditions for triggering and then either change the game state in the corresponding manner or do nothing if triggering is not supposed to happen.

Thanks Masterkent, you have a unique way of explaining things precisely, which for someone like me is great. :)
I like your new avatar (although I had to search to find out who it was!). Cheers! :mrgreen:

Re: Trigger placement

Posted: Sat May 27, 2017 9:16 pm
by Leo(T.C.K.)
Who is it? he looks a bit like that security guard that keeps harassing me.

lol

Re: Trigger placement

Posted: Wed Aug 23, 2017 10:13 pm
by x21
I believe it's from carmageddon
FrankStill.gif