Hi
here is the the server log:
JCoopZ: Base Mutator is swtm1.jczUMutator0
ScriptLog: Mutators CMapFixM.CMapFixMutator
JCoopZ: Add mutator CMapFixM.CMapFixMutator
Log: Loading: Package CMapFixM
JCoopZ: thisMap: swtm1
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master0.gamespy.com...
ScriptLog: ServerBeacon listening on port 7775
ScriptLog: Broadcasting Beacon
Critical: appError called:
Critical: Mover swtm1.Mover223 (Function Engine.Mover.FindTriggerActor:001F) Runaway loop detected (over 1000000 iterations)
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (Mover swtm1.Mover223, Function Engine.Mover.PostBeginPlay)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/06/10 10:45:31
Of course it's the first thing I check, also the error message would look different if it is a 226 map.
As Zombie wrote, there is to much stuff in that map which 225 can't handle. 226 has no problems with it. He suggested to decrease the amount of actors or even split the map. The author of it wanted maybe change it, but haven't heard anything yet. I think also solo wanted to work on it, but I have no informations if that is already done.
Kami