Roland's RTNP conversion second map fix
Posted: Wed Oct 27, 2010 3:35 am
This is additional fix for the Roland's rtnp conversion, only original Unreal players can run it, if you want to run it in UT download this file and rename ryspak to MPUPak:
http://paci.profitux.cz/Redeem-your-Spa ... kUTFix.rar
The new map fix can be found here:
MPFix2.rar
The next part of this post is from the readme, except the additional notes in the end:
This is second additional, original author approved update/fix of the Roland's rtnp conversion found here nowadays:
http://www.rolandunreal.ismywebsite.com/unreal/rtnp.htm
You can rename the maps to originals and overwrite them, or use custom mutators or gametypes like dzmapm, tpmutator, jcoop, etc etc to link the maps together.
The fixes include:
MPDuskFallsF - Scout ship fly sound was put back
MPEldoraS - Skeleton put back, warpzone fix by roland was disabled (as he added additional L shaped corner to make it not teleport players back when stepping through the problematic warpzone, however that turned out as not seeming seamless and it didn't make sense if you paid attention to detail)
instead a new solution was made, the entire end level part was rotated to the same direction as the first warpzone, so online it won't do crap. Also I had to reanimate the mover because the keyframes were at wrong locations. Also a bird added to the first outside area, the bird was originally a bit above the sky so it always fell out of the world.
MPEldoraSb - map is unchanged from roland's version, only skeleton added, added just for backup purposes.
MPGlathriel1S - added skeletons and changed explodingwall, nuff said
MPGlathriel2S - added skeletons again...yawn
MPNaliC2S - added nali skeletons back again...no other change
Fixes provided by Leo(T.C.K.)
Additionaly:
There was also first "test" fix I released for roland's rtnp conversion long ago, which can be found here:
MPfixtest.rar
MPFoundry_f has fixed end button and lava has proper damagetype
MPToxic_f has fixed geometry issue of the L shaped bridge area vents and also has added proper glass above the circular lift area.
MPToxic24 is same just with Nali being put in map for test.
http://paci.profitux.cz/Redeem-your-Spa ... kUTFix.rar
The new map fix can be found here:
MPFix2.rar
The next part of this post is from the readme, except the additional notes in the end:
This is second additional, original author approved update/fix of the Roland's rtnp conversion found here nowadays:
http://www.rolandunreal.ismywebsite.com/unreal/rtnp.htm
You can rename the maps to originals and overwrite them, or use custom mutators or gametypes like dzmapm, tpmutator, jcoop, etc etc to link the maps together.
The fixes include:
MPDuskFallsF - Scout ship fly sound was put back
MPEldoraS - Skeleton put back, warpzone fix by roland was disabled (as he added additional L shaped corner to make it not teleport players back when stepping through the problematic warpzone, however that turned out as not seeming seamless and it didn't make sense if you paid attention to detail)
instead a new solution was made, the entire end level part was rotated to the same direction as the first warpzone, so online it won't do crap. Also I had to reanimate the mover because the keyframes were at wrong locations. Also a bird added to the first outside area, the bird was originally a bit above the sky so it always fell out of the world.
MPEldoraSb - map is unchanged from roland's version, only skeleton added, added just for backup purposes.
MPGlathriel1S - added skeletons and changed explodingwall, nuff said
MPGlathriel2S - added skeletons again...yawn
MPNaliC2S - added nali skeletons back again...no other change
Fixes provided by Leo(T.C.K.)
Additionaly:
There was also first "test" fix I released for roland's rtnp conversion long ago, which can be found here:
MPfixtest.rar
MPFoundry_f has fixed end button and lava has proper damagetype
MPToxic_f has fixed geometry issue of the L shaped bridge area vents and also has added proper glass above the circular lift area.
MPToxic24 is same just with Nali being put in map for test.