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Re: 227I and unrealgold

Posted: Sun Feb 10, 2013 1:53 pm
by Smirftsch
Rubi showed me the crashlog, I assume that the skin is maybe just DXT (S3TC). Another option would be to update Gold with the updated renderers included in the OMP and use D3D9 or OpenGL, both should cause no problems with this skin.

And sorry for being absent for a longer time now, just had busy times.

Re: 227I and unrealgold

Posted: Sun Feb 10, 2013 2:21 pm
by £éè£å-(DOG)-
Hiya :)

There were only 2 skins not working with the stone age d3d renderer from Unreal.
The Female1 skin had a size of 1024x1024, a Male1 skin had a size of 512x512.
The Male1 skin is a bit weird because there are also other skins with this size, but they work.
Maybe it's the graphic causing this problem. Both skins have a very complex graphic.
I scaled them down to 256x256 and now they work without problems.