Mario Level Design Event
Posted: Thu Sep 15, 2016 4:50 pm
I've posted this idea on OldUnreal, right now without much interest. I posted it as a contest idea but I think a more free-time event is better for this than a real contest. Should alleviate any stress levels and hurries.
Make an Unreal level based on any Mario game, compatible with unreal 225 (you can use 227i or j to make the level as long as staticmeshes and similar features won't get included), the idea is to have it cross-platform compatible as much as possible.
I'll make one myself after I get to finish a certain very special level that I have WIP currently.
The idea is to use only Unreal resources and with additional option of using UPak packages (UPak itself must be a conversion/port or must be renamed and included in the archive) or the finished upsx rework ones, or unreal 4ever packages (because of the funky content), but nothing more. Return to Na Pali music/textures are all fine as long as they are included and castle1 package should be renamed to castle1rys (or use the one I included in scorched castle map) for compatibility with Unreal Tournament.
One brush should also not exceed limit of 30 surfaces.
So basically, it's taking any Mario-and-related-games level or levels into Unreal environment but without using Mario textures or 2d gameinfos or sprites.
Make an Unreal level based on any Mario game, compatible with unreal 225 (you can use 227i or j to make the level as long as staticmeshes and similar features won't get included), the idea is to have it cross-platform compatible as much as possible.
I'll make one myself after I get to finish a certain very special level that I have WIP currently.
The idea is to use only Unreal resources and with additional option of using UPak packages (UPak itself must be a conversion/port or must be renamed and included in the archive) or the finished upsx rework ones, or unreal 4ever packages (because of the funky content), but nothing more. Return to Na Pali music/textures are all fine as long as they are included and castle1 package should be renamed to castle1rys (or use the one I included in scorched castle map) for compatibility with Unreal Tournament.
One brush should also not exceed limit of 30 surfaces.
So basically, it's taking any Mario-and-related-games level or levels into Unreal environment but without using Mario textures or 2d gameinfos or sprites.