Page 1 of 1

Wacky Warlord

Posted: Sat Jun 03, 2017 1:22 am
by evilgrins
Just to be clear, this is a perfecty normal Warlord:
Image
Other than skinning it and changing its projectiles, this is not a special version of the thing but the original Warlord monster.

Warlord's are somewhat annoying when skinning because without special preparation, when they die they revert to their original skin. Titans don't do that, neither do Queens; there's a few others. To fix this you've gotta set the thing up with a different corpse texture, which I sort of know how to do...

...but I'd rather not.

I found a way around that. Warlord's have a little used feature built into them (you may know about this if you played Unreal1) where just before they die they teleport out. They reach over to their gauntlet, flip a switch, and they're gone.

Of course with any so simple a thing, there's room for the unpredictable.

Not all the time, but frequently instead of teleporting out... the moment it flips that switch it goes from 40 health back up to 1,000 health:
Image

HOW THE HELL IS IT DOING THAT?!?

Did anybody know it can do this?

Re: Wacky Warlord

Posted: Sat Jun 03, 2017 7:01 am
by Leo(T.C.K.)
Yes this is a common bug. It's in the code, obviously originally to precent the warlord being accidentaly blasted to bits with some overpowered weapons, they set his health to 1000 before teleporting. To make sure player somehow won't kill him that instant. Except...this sequence can be interrupted with lots of splash damage weapons and stuff like that. Which suddenly makes him heal himself instead of teleporting away...

Really, Unreal code is sometimes such a mess.

Re: Wacky Warlord

Posted: Sat Jun 10, 2017 1:22 am
by evilgrins
On a slightly weirder note, sometimes it doesn't fully teleport. If it's shot while trying to it results in a mostly transparent Warlord.