What can we do to that chicken?

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evilgrins
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What can we do to that chicken?

Post by evilgrins » Fri May 25, 2018 5:12 am

From a little known mutator called "Capture the Chicken" in which only the person with the chicken can score, so you gotta kill whoever has the chicken so then you can have it and score... which is fun but not at all that.
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Those of us who love monsters and put the "un" in "unreal" (not sure what that means) might have more demented ideas for this little feather duster.

Even if it were something so benign as having it wander around until it got close enough to peck someone's foot off... if you wanted to extract this chicken from the gametype, what would you do with it to make it more interesting?

I'm already picturing a stampede of these clucking horrors charging at me...
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Leo(T.C.K.)
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Re: What can we do to that chicken?

Post by Leo(T.C.K.) » Wed May 30, 2018 3:39 pm

You're aware that there used to be a gametype in vanilla Unreal called Kill the Cow that was removed just before the release?

The PC Gamer supplement still listed it and so on, when the review for Unreal came out.

It was unfinished in the big beta, but that loose unreali.u from emissary developement that had the Kill The Cow already finished. Nobody yet made a working thing out of it though which might be a shame.

As in it worked in the beta but for the release Unreal the code crashed the game eventually when ported raw I believe.

But it was way more along than the code shown in the well known beta and others.

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Re: What can we do to that chicken?

Post by evilgrins » Sun Jun 03, 2018 11:50 pm

Leo(T.C.K.) wrote:
Wed May 30, 2018 3:39 pm
You're aware that there used to be a gametype in vanilla Unreal called Kill the Cow that was removed just before the release?
I can honestly say I didn't, and I'm now sad I never got to play it.
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Re: What can we do to that chicken?

Post by Leo(T.C.K.) » Tue Jun 05, 2018 7:33 am

There was also a mod for unreal 220 which took that idea, they called it capture the cow.

It was actually made, but now it's lost in time with all the old links way not working and me not being able to find all the references anymore either. Same with the very original Unreal 2D mod.

There was a ton of good stuff related to planetunreal, but when the old and big unreal community sites collapses, new fan sites like unrealsp.org at the time started from scratch and they didn't cover it and most of them didn't even know about it. The unreal community just went into a rather "clean slate" at that time with most of the regulars being gone just in a split second and taking everything with them.

I believe there is still a site called blue news or what, that you can still trace the announcements of those mod versions being released. Conquer the Base is also a mod that was developed further than the versions we have, even ported to 224 and above, but the latest versions are lost in time too! But at least the earlier ones still exist...

Can't say that for mods like capture the cow and unreal 2d (the original 1999 one).

EDIT: The site was at planetunreal.com/moo but I can't find it being properly saved via web archive.

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Re: What can we do to that chicken?

Post by Dark Wolf » Wed Aug 15, 2018 5:25 am

There was a mod like that for a half-life engine game mod called wanted. Quite fun but never knew Unreal originally had it in beta o.o

I would likely give the chicken a claw kick attack and make it lay eggs that are worth a kill point ^w^

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