Hybrid maps: LH04Canyon and LH06FirstDawn

post any map related problems you should find / description of map-fixes
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VooDoo-(DOG)-
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Hybrid maps: LH04Canyon and LH06FirstDawn

Post by VooDoo-(DOG)- » Fri Sep 07, 2018 8:45 pm

 
The Hybrid maps short campaign contained a couple of mover problems :-

LH04Canyon

The player gets stuck to the mover below and cannot move :-

lh04canyon.jpg

MrC-(DOG)- fixed this by creating another mover and now all is fine. Funny thing was that this didn't happen in offline play. A peculiar little bug. :)

LH06FirstDawn

Missionary2001 noticed a hole in the large mover before the end that players can fall through, see below :-

LH06FirstDawn.jpg

Also fixed by MrC-(DOG)- by redesigning the lift! This bug also didn't happen in offline play. :P

There are a couple of "invisible blocks" also in this map series, but curing them may cause more problems than is worth it, so they will remain. They do not affect the ability to end the maps and I think it is more important to host the maps than to leave them discarded. A lot of effort obviously went into this little map series.

Thank you MrC-(DOG)-!

WooF!
 
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Re: Hybrid maps: LH04Canyon and LH06FirstDawn

Post by makemeunreal » Fri Sep 07, 2018 9:32 pm

Will this be downloadable? Thank you for your work on this guys tho!

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Re: Hybrid maps: LH04Canyon and LH06FirstDawn

Post by VooDoo-(DOG)- » Fri Sep 07, 2018 9:41 pm

 
Hi MMU!

makemeunreal wrote:
Fri Sep 07, 2018 9:32 pm
Will this be downloadable? Thank you for your work on this guys tho!

Sure, here you go :-

Hybrid maps.zip

As I understand it, "LH01" is unavailable or was an intro/cutscene map. LH07Forge is distinctly unfinished, no pawns, no pickups,no end teleporter etc. So we won't be hosting LH07Forge, but what was in the archive is below :-


LH02Journey
LH03Underground
LH04Canyon
LH05Infiltration
LH06FirstDawn
LH07Forge

Have a nice weekend. :)
 
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