Hello there I am bringing you a new MH map. This is actually my first time I tried to create this kind of gametype. There are various areas and two short outdoor areas. Here are some screenshots for you
MercuriusMH1.jpg
MercuriusMH2.jpg
MercuriusMH3.jpg
MercuriusMH4.jpg
MercuriusMH5.jpg
MercuriusMH6.jpg
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It seems to be the bloodymess (NWUltraGoreSSEbU227.NWBloodyMess_UGSSE) mod I'm running. If I go invisible and just run around it's fine but as soon as I shoot a monster and they pop, when the gore flies out it leaves a weird texture on the floor and then my game crashes.
I stopped the server, replaced the files you sent, started it. I voted up MH-[NP]Mercurius between yours and mine (the Monsterhunt Coop EZ one) and I'm able to connect back/forth between them without any version mismatches. Crashes on mine, my Unreal Gold client still at random after monsters pop. That map works fine without gore though on my other normal Monsterhunt COOP server.
EDIT: On the my EZ server I played bed&bath, killed mostly all of the map with aimbot/skull (gore enabled). It didn't crash my Unreal Gold client once. It's a mystery I guess.
EDIT: It seems to be related to Bloody mess + this map + I use HD textures on my unreal client.