unrealed torch flame trouble

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lucifur
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unrealed torch flame trouble

Post by lucifur »

When ever I add a torch flame it creates brush cuts galore between the flame and the player, and when I play on the servers other peoples maps don't seem to have that problem or if they do it's very slite.

I have the same problem with most of the meshes and if I use "meshmaker" and add one of those, I get the same problem "mucho cuts".

Any body know what I am doing wrong?

Also I see there is a number of palettes that can be used on the torch flame but I can't figure out how to change them.

Shane

PS. When you look at this test map do you see lots of brush cuts or is it just me?
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Re: unrealed torch flame trouble

Post by lucifur »

here they are, maybe it only happens on my computer?
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Re: unrealed torch flame trouble

Post by lucifur »

this is what it looks like from the unreal gold editor.
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Re: unrealed torch flame trouble

Post by lucifur »

well if it runs ok in unreal gold for you I wont worry about it, at least for now. :P

Unless someone else has any suggestions.
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Re: unrealed torch flame trouble

Post by £éè£å-(DOG)- »

Hi lucifur

the first two pics look like software rendering to me. Am I wrong or was it really software rendering?
When I use software mode I really get weird graphic and light effects. If it's only in software mode I wouldn't be worried about it, but if it's also in D3D or OpenGL something is wrong, maybe with vid drivers or vid settings.

Kami
Last edited by £éè£å-(DOG)- on Fri May 21, 2010 8:31 am, edited 1 time in total.
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Re: unrealed torch flame trouble

Post by £éè£å-(DOG)- »

Hi Kami again :lol:

I haven't seen the little file before :lol: , just tested it now. Yep, the pics are from software-rendering.
When I try it and turn to software I got the same results. In OpenGL and D3D it works fine.
I run Unreal 226F and must say that my software mode is messed up. When I turn TimeDemo on I got fps between 16 and 1 :lol: :lol: :lol:
but it's how I said before, you will only see these cuts in software mode. Don't worry there is nothing wrong with the meshes or the geometry.

Kami
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Re: unrealed torch flame trouble

Post by lucifur »

I see lots of flame palettes in the texture browser, but cant figure out how to change them, if I go to property's and switch palettes/texture it doesn't seem to work, what else am I supposed to do?
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