I did some building in the UT Editor today. While building (DM-NoxxResearch) I had a bit of a "connect the dots" moment with my head.
I remembered the demon-head torches in Nali Castle and before the skaarj mothership, and remembered that they used 3dsmax then imported it as a brush. I then thought about this technique with terrain......sure enough, here is the best method for doing terrain
http://img41.imageshack.us/img41/6248/screenshot265.png
http://img64.imageshack.us/img64/8695/screenshot266.png
To those mappers interested in trying this, you'll need 3 things
1. Blender 2.5x (don't grab the 2.6 beta, its a bit unstable)
(http://download.blender.org/release/Ble ... dows32.zip) 32 bit
(http://download.blender.org/release/Ble ... dows64.zip) 64 bit
2. Python, programming language Blender uses (this is unfortunately a pain to determine which version you need,
if this doesn't work try versions 2.4-2.6)
(http://python.org/ftp/python/2.7.2/pyth ... .amd64.msi)
3. A heightmap and some imagination (No links here )
PM me and I will write up a tutorial on how to do this, should mass amounts of people want it I'll release it here
Terrain - Mastered
- Hook
- FOD
- Posts: 23
- Joined: Thu Nov 03, 2011 4:10 pm
- Location: Minnesota USA
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Re: Terrain - Mastered
Is that really a better method?
I mean, does it create Less Lag, polys, etc?
Does it look better?
I mean, does it create Less Lag, polys, etc?
Does it look better?
= Hook =
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Hook's UT Place: http://hooksutplace.freeforums.net
Our {CMM} UT99 Server Featuring: PRO-Redeemer | PRO-SNIPER-Redeemer | SEEKER-Redeemer
IP: 68.232.181.236:7777 (GT Top 50)
Check out ALL of our CROSSBONES UT servers!