maps,maps
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- FOD
- Posts: 2
- Joined: Sun Dec 28, 2014 9:57 am
maps,maps
Hi guys ! i have this one finished map and few unfinished so if you test it and like it i can make more
and sure i would like to know your opinion , also report if you find any bugs , thank you !You do not have the required permissions to view the files attached to this post.
- Nikola-(DOG)-
- Full Game Admin
- Posts: 291
- Joined: Sun Dec 29, 2013 11:44 pm
Re: maps,maps
Hello Bon,
thanks for your work . I´ll download the file and explore it in UnEd and then let you know.
Woof, Woof
edit. 14:26
Is that the final version of this map? At first I would like to add to the test server.
thanks for your work . I´ll download the file and explore it in UnEd and then let you know.
Woof, Woof
edit. 14:26
Is that the final version of this map? At first I would like to add to the test server.
UNREAL
- strategy-(DOG)-
- Full Game Admin
- Posts: 1667
- Joined: Wed Jul 27, 2011 5:06 pm
- Location: Austria
- Contact:
Re: maps,maps
hey bon,
just tested your map. very nice and great work!
could you add an exit-teleporter (may point to NyLeve.unr) and i'd like to add the finalized map to newbies coop servers' rotation, if i got your permission.
you can send us many more maps like this
WOOF! WOOF!
just tested your map. very nice and great work!
could you add an exit-teleporter (may point to NyLeve.unr) and i'd like to add the finalized map to newbies coop servers' rotation, if i got your permission.
you can send us many more maps like this
WOOF! WOOF!
[ no tolerance for intolerance ]
- £éè£å-(DOG)-
- Full Game Admin
- Posts: 637
- Joined: Wed Jul 30, 2008 8:27 am
- Location: Germany
Re: maps,maps
Hey Bon
good to see one of the "old" days still around
looking forward to play your map.
One word to the Rotation Grid:
In general it's not a good idea to turn brushes when the Rotation Grid is disabled. This can cause BSP errors.
If the scale is to high, default is 1024, you can lower it. But you always should use powers of 2 for it like 512, 256 or 128 for example.
good to see one of the "old" days still around
looking forward to play your map.
One word to the Rotation Grid:
In general it's not a good idea to turn brushes when the Rotation Grid is disabled. This can cause BSP errors.
If the scale is to high, default is 1024, you can lower it. But you always should use powers of 2 for it like 512, 256 or 128 for example.
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- FOD
- Posts: 2
- Joined: Sun Dec 28, 2014 9:57 am
Re: maps,maps
Hi guys ! thanks to all of you for trying out my map , i am glad you like it ! . Rubie , thanks for advice about disabling RotGrid, i will try to use it in my next works . Strategy , you dont need my permission to add maps to the servers =) all i do is for fun and for you guys so have fun and feel free with my maps =) i add teleporter to the NyLeve so now u can use it =)
You do not have the required permissions to view the files attached to this post.
- strategy-(DOG)-
- Full Game Admin
- Posts: 1667
- Joined: Wed Jul 27, 2011 5:06 pm
- Location: Austria
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Re: maps,maps
thank you very much Bon!
i've added the map to the rotation of our COOP servers!
WOOF!
....hope to see more maps from you like this
i've added the map to the rotation of our COOP servers!
WOOF!
....hope to see more maps from you like this
[ no tolerance for intolerance ]
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- FOD
- Posts: 220
- Joined: Tue Aug 10, 2010 9:18 pm
Re: maps,maps
Hey Bon,
told ya that DOG clan a great group, these Unreal players have hearts of gold man. Looking forward to playing your map, and any others you care to make.
SpiN
told ya that DOG clan a great group, these Unreal players have hearts of gold man. Looking forward to playing your map, and any others you care to make.
SpiN
- Cap'n Hands
- FOD
- Posts: 111
- Joined: Sat Dec 27, 2014 7:12 am
- Location: Na Pali Haven
- Contact:
Re: maps,maps
Yeah, good work, buddy