My updates of J's maps [Betas]

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Dr.Flay
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My updates of J's maps [Betas]

Post by Dr.Flay »

I have been working on more of J's maps to add basic pathing, finishing-touches and fixes.
Some pathing is not possible due to the occasional BSP problem, or narrow gap.

Currently the only 2 I have shared are DogTown and Tokyo. Both these are unfinished, but very playable with bots.
DogTown has extras that will moved or not be in the finished version, as they are in for testing.
With Tokyo, I am not too sure of my next move, as I don't know if I want the bots to stay at ground-level.

I have almost finished DmiiRealCity, UnrealCity, BlackhawkDown and Sand.
RealCity Beta I will put up very soon, so you can try it out and give some feedback.
So far this map has the most windows and doors I have had to deal with. I hope the effort is worth it, as there are still a few more doors
Bots don't know they need to break the doors, but as they stay smashed it is not a problem for long.
( I will be getting the bots to navigate the lifts and buildings next)

The maps now require a range of deco packs and vehicles which are all available in my Google drive, and most of it is linked in this "Deco packs" post
viewtopic.php?f=3&t=3284
All maps require Unreal 227
Deco packs used: Silver Ibex, WS Sherriff, GiGGsY
Vehicles: Dots U2 Vehicles, Turbomans Pickup Truck (TVehicles), SP_UnrealApache

ROOT of my Unreal folder (Beta maps are in the ROOT)

ROOT of my UT99 folder
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Re: My updates of J's maps [Betas]

Post by strategy-(DOG)- »

great! will have a look at it! :D
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Dr.Flay
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Re: My updates of J's maps [Betas]

Post by Dr.Flay »

I thought I would share where I am currently, for those that have not tried it.

I was tempted to play as "Tails" from Sonic the Hedgehog, as the model has his powers (speed and flying) and I could have shown more of the map from different angles.
However, I stuck with a normal bot and played at "Classic" speed to show regular play.

Yes it is a bit dark. I set it like that so it looked more atmospheric and so the ENB bloom did not become too strong in bright areas.
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Re: My updates of J's maps [Betas]

Post by strategy-(DOG)- »

great work! looks very good! :mrgreen:
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Re: My updates of J's maps [Betas]

Post by Missionary2001 »

awesome =)
I'm sorry! I can't hear ya! Don't fire the gun while you're talking!
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Dr.Flay
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Re: My updates of J's maps [Betas]

Post by Dr.Flay »

I need to make the bots aware they have to shoot the windows, but they shoot if they see a threat so the windows tend to get broken anyway.
The bank also tends to get bots trapped as the pathing is basic. I need to get them to step back from the door after they trigger it.
However this does lead to some tense situations trying to flush out the enemy or defend the bank.
I'll put a movable box or chair in the bank, so you can jump over and ignore the door.

Some of those test guns in the bank vault are going, as they are not very real, and in fact rather annoying.
I have made the club into a place to collect health, with some of Js booze and soft drinks pickups.

Annoyingly I have found that I may have to path areas I did not want to path, because I keep finding lost bots in the corners :(
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Re: My updates of J's maps [Betas]

Post by strategy-(DOG)- »

you just need to make the bots smarter :P
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