HI thanks for that.
I enjoyed this map MMU. The ammo/weapon placement is generally good and progressive, although I ran out of automag ammo on a few occasions before I could get past the Krall and Pupae to reach the Stinger. Maybe just a few more well-placed Clips early on in the map would help. Maybe I wasted too much ammo shooting barrels, I will play it again a few times to see.

Well after a few more play-throughs I definitely ran out of ammo towards the end where the Mantas and Gasbags are, so I would recommend adding a few more ammo pickups, not too many though because when the player is "over-powered" a map can easily become a "walk in the park". That recommendation would be purely for Singleplay though because most COOP servers give the players weapons automatically.
The translator messages are very Unreal canon. I particularly like how the player discovers a dead "chubby nali" and then later in the map there's a message about :-
"My fat brother Kajouli didn't make it to the basement. May Chizra help him."
That message made me smile, nice little linking story there!
I liked the placement of the superhealth, I was glad to find it!
The "island-hopping" with the jumpboots was fun and it took me 4 attempts to finally reach the end!
Two things that I would point out is that the Rifle the player finds in the tower is invisible after being picked up and there is quite a large "invisible block" in the map about here :-
2018_8_19_12_17_5_265-KHaven1.jpg
Do you have plans for a KHaven2 (which is the end teleporter)? I ask because if you are going to make more maps in this series, then it makes sense to wait before adding them to a server, so that all the maps would be in sequence on a server.
Overall - good work, I enjoyed it.
PS. The Nali in the screenshot below sure had a great view out of its bedroom window. I hope that Nali wasn't a sleepwalker though because that would be a dangerous place to sleepwalk!
2018_8_19_12_0_53_437-KHaven1.jpg
Thanks for your efforts. It is appreciated.
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