NEW MH│MH-[SP]Mercurius

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Nikola-(DOG)-
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NEW MH│MH-[SP]Mercurius

Post by Nikola-(DOG)- »

Hello there I am bringing you a new MH map. This is actually my first time I tried to create this kind of gametype. There are various areas and two short outdoor areas. Here are some screenshots for you :dog: :dog: :dog:
MercuriusMH1.jpg
MercuriusMH2.jpg
MercuriusMH3.jpg
MercuriusMH4.jpg
MercuriusMH5.jpg
MercuriusMH6.jpg
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Re: NEW MH│MH-[SP]Mercurius

Post by AndréRhineDavis-(DOG)- »

wow this is awesome! :D
you should share it to the other servers which run monsterhunt too! :)
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Re: NEW MH│MH-[SP]Mercurius

Post by evilgrins »

Link me!
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http://unreal-games.livejournal.com/
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Re: NEW MH│MH-[SP]Mercurius

Post by Nikola-(DOG)- »

evilgrins wrote: Tue Aug 04, 2020 9:15 amLink me!
I will make a package with all files that were used. When it is done you can download from Newbies download section under my name :)).
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Re: NEW MH│MH-[SP]Mercurius

Post by Osiris »

As I already told you personally, it is a great map and it is my second favorite map that I have never played in a real;)

You are an excellent person and maker of maps, I will be there when you need to test your creations, you know.

WOOF WOOF and... Olé!
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Re: NEW MH│MH-[SP]Mercurius

Post by strategy-(DOG)- »

great map! just tested it! :) WOOF!
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Re: NEW MH│MH-[SP]Mercurius

Post by Funkey »

Looks pretty cool. I tried it but it's missing a package "GREECE" when I try to load it up on Tom's Monterhunt.

EDIT: I found it in the Hyper.NL gigacache.

EDIT: Not sure if its the right texture file.

THe first big room with monsters keeps making the game crash repeatedly.

Unreal.log shows:

Critical: ParseCommand
Critical: UDemoRecDriver::Exec
Critical: DrawDecals
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/07/20 09:28:38
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Re: NEW MH│MH-[SP]Mercurius

Post by Funkey »

It seems to be the bloodymess (NWUltraGoreSSEbU227.NWBloodyMess_UGSSE) mod I'm running. If I go invisible and just run around it's fine but as soon as I shoot a monster and they pop, when the gore flies out it leaves a weird texture on the floor and then my game crashes.

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Re: NEW MH│MH-[SP]Mercurius

Post by mrc333777 »

update these files
https://www.dropbox.com/s/vfalpns92qsrk ... s.zip?dl=0

there might be more, not sure
she is in the process of updating the map
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Re: NEW MH│MH-[SP]Mercurius

Post by Funkey »

It plays fine without the bloody mess mod running.
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Re: NEW MH│MH-[SP]Mercurius

Post by mrc333777 »

the bloody mess works on my server
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Re: NEW MH│MH-[SP]Mercurius

Post by Funkey »

Played through it to the end. Really neat map, I like the aesthetics, you are very talented.

Keep it up, looks like you're still working on it so looking forward to updates.

Note:

When we got to the end it made all players reconnect to the server and then showed 0 monsters. Don't know why.
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Re: NEW MH│MH-[SP]Mercurius

Post by mrc333777 »

its because the files need updated. the zip i uploaded to dropbox has the working monsterhunt in it.
https://www.dropbox.com/s/vfalpns92qsrk ... s.zip?dl=0
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Re: NEW MH│MH-[SP]Mercurius

Post by Funkey »

I stopped the server, replaced the files you sent, started it. I voted up MH-[NP]Mercurius between yours and mine (the Monsterhunt Coop EZ one) and I'm able to connect back/forth between them without any version mismatches. Crashes on mine, my Unreal Gold client still at random after monsters pop. That map works fine without gore though on my other normal Monsterhunt COOP server.

EDIT: On the my EZ server I played bed&bath, killed mostly all of the map with aimbot/skull (gore enabled). It didn't crash my Unreal Gold client once. It's a mystery I guess.

EDIT: It seems to be related to Bloody mess + this map + I use HD textures on my unreal client.
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