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VooDoo-(DOG)-
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by VooDoo-(DOG)- » Tue Mar 06, 2018 10:45 pm
Hi!
Krull0r wrote: ↑Tue Mar 06, 2018 10:25 pm
Can this place be found in Unreal or Unreal Return To NaPali?
Great question. It can be found in Unreal RTNP.
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Krull0r
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by Krull0r » Wed Mar 07, 2018 10:28 am
Okay

than it must be the Nali Village above the first UMS Prometheus map!
Actually I’m not able to open Unreal for a new screenshot.
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VooDoo-(DOG)-
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by VooDoo-(DOG)- » Wed Mar 07, 2018 7:26 pm
You are correct, it is the little village from the Crashsite map!
Well found!
Here is the same shot slightly higher up and further back, with the flag and the cows at the bottom visible. I tried to find a place to take the shot where the cows and the flag were not visible to make it more difficult. I guess we need to make the screenies even trickier.
2018_3_7_18_6_24_316-Crashsite.jpg
Greetings!
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Leo(T.C.K.)
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by Leo(T.C.K.) » Sat Apr 07, 2018 6:50 pm
Can I do mine? So...the rule is original rtnp and unreal maps right? Nothing else.
What about DM maps.
In that case that could extend into the official additional maps like fusion pack, 3dfx maps and gw press addon maps.
But not stuff like maps by creative included on CD or the french bonus level, that would be stretching it I think...
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Leo(T.C.K.)
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by Leo(T.C.K.) » Sat Apr 07, 2018 6:58 pm
I think this is not going to be difficult.
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by Leo(T.C.K.) » Sat Apr 07, 2018 7:01 pm
VooDoo-(DOG)- wrote: ↑Wed Feb 07, 2018 10:10 am
Nice one André!
Yes I fell down into that chasm once and got splattered on that bar, which is how I accidentally found it.
Maybe I should have not included as much of the visible chasm to make it more difficult.
You gonna post a screeny as well for others to guess?
I just wanted to say something about that bar. It is actually part of that harpoon mover that shoots up when you activate it before the ending part of ceremony.
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VooDoo-(DOG)-
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by VooDoo-(DOG)- » Mon Apr 09, 2018 12:02 pm
Leo(T.C.K.) wrote: ↑Sat Apr 07, 2018 6:50 pm
What about DM maps.
Sure as long as they are from U1 or RTNP.
Leo(T.C.K.) wrote: ↑Sat Apr 07, 2018 6:50 pm
What about DM maps.
In that case that could extend into the official additional maps like fusion pack, 3dfx maps and gw press addon maps.
But not stuff like maps by creative included on CD or the french bonus level, that would be stretching it I think...
No that's getting too complicated. Just U1/RTNP maps.
Leo(T.C.K.) wrote: ↑Sat Apr 07, 2018 7:01 pm
I just wanted to say something about that bar. It is actually part of that harpoon mover that shoots up when you activate it before the ending part of ceremony.
Haha yes I only noticed that when I looked in the editor, I had often wondered! They were smart builders huh? Drilling a perfectly straight small hole through 100s of feet of solid rock, halfway down a huge chasm.
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Leo(T.C.K.)
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by Leo(T.C.K.) » Mon Apr 09, 2018 6:48 pm
Haha, yes.
Okay all Epic/Legend maps from Unreal and RtNP except the bonuspacks.
Though, technically speaking, the Unreal Special Edition had only the 3dfx maps as DM maps and there was the rare Unreal 223m that had the fusionpack merged in...
So, you might encounter players who have those editions of the game and then whoops they have those maps in the base install and don't even know they didn't come with the other versions! lol
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VooDoo-(DOG)-
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by VooDoo-(DOG)- » Mon Apr 09, 2018 8:38 pm
Leo(T.C.K.) wrote: ↑Mon Apr 09, 2018 6:48 pm
So, you might encounter players who have those editions of the game and then whoops they have those maps in the base install and don't even know they didn't come with the other versions! lol
No that's getting too complicated. Just U1/RTNP maps. I'm sure everyone knows what we mean by that.
WOOF!
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by Leo(T.C.K.) » Wed May 30, 2018 3:41 pm
So...are we still playing this? Nobody guessed my screenshot yet. Though I guess it was too obvious?