MAP-Fixes

post any map related problems you should find / description of map-fixes
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MAP-Fixes

Post by strategy-(DOG)- »

mapfixes: (by Leela)
- newron9Ron_KK.unr
- NaPacal_KK.unr


changelog newron9Ron_KK.unr:

Code: Select all

- fixed bsp errors
- fixed mover "killer switch"
changelog NaPacal_KK.unr:

Code: Select all

- fixed WaterZoneInfo
- removed TriggeredDeath
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfixes: (by Leela)
- zron10_NPF.unr


changelog:

Code: Select all

- fixed bsp error on ship at end
p.s. Leela suggested to use _NPF ("Newbies Playground Fix") extension instead of _KK, so i will add it on forthcoming mapfixes ;)
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Re: MAP-Fixes

Post by strategy-(DOG)- »

Rubie wrote:yeah tought to why _KK wath does this mean, this option is more related to => :)
"_KK" should stand for "KamiKaze", leela's old playername.
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfixes: (by Nikola)
- Jegesbasepartone
- Jegesbaseparttwo
- Jegesbasepartthree.unr


changelog:

Code: Select all

- fixed brushes
- new music files (downsized)
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfixes: (by Rubie)
- Barrier.unr


changelog:

Code: Select all

- bugfixes
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfix: (by MrC)
- Crashed_NPF.unr

(former "Crashed.unr")

changelog:

Code: Select all

- towers are accessible now
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfix: (by MrC)
- SkaarjCastle_V2F_NPF.unr

(former "SkaarjCastle_V2F.unr")

changelog:

Code: Select all

- image of OldSparky added at end of map
thanks to MrC for this simple but good solution, VooDoo for the initial idea, Drew (author of map) for his permission and Leela, who started to work on this project :)
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Re: MAP-Fixes

Post by VooDoo-(DOG)- »

strategy-(DOG)- wrote: p.s. Leela suggested to use _NPF ("Newbies Playground Fix") extension instead of _KK, so i will add it on forthcoming mapfixes ;)
I think the renaming convention "NPF" is a good idea, in which case I would ask why the modification of SkaarjCastle_V2F has been renamed as SkaarjCastle_V2Fc.unr, if this new suffix "NPF" is the way to go. I also see this more as a map edit than a map fix. Either way, I think it would be better to rename it SkaarjCastleV2F_NPF_MrC. This would denote that it's a NewbiesPlayground edit and also denote who edited it, be it KK, MrC, BBG etc.

I personally would like to see "NPF" (followed by _MrC) in the SkaarjCastle map name as it is afterall an edit made to honour OldSparky and his creation.
 
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Re: MAP-Fixes

Post by strategy-(DOG)- »

yes, sorry, that was my mistake. i forgot to rename the mapfiles.
i'd like to keep this simple and summarize all map-edits/-fixes in renaming the map *_NPF.unr
information about the fix/edit as well as the author of the modification should be found on this forum-thread.

the recent 2 files have been renamed now.
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Re: MAP-Fixes

Post by VooDoo-(DOG)- »

I am very much looking forward to playing this one right through :)
But not alone!
 
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Re: MAP-Fixes

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VooDoo-(DOG)- wrote:I am very much looking forward to playing this one right through :)
But not alone!
yes, i'd like to join then :)
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Re: MAP-Fixes

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mapfix: (by MrC)
- Iphigenia2_NPF.unr

(former "iphigenia2.unr")

changelog:

Code: Select all

- elevators fixed
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfix: (by MrC)
- Arma5_NPF.unr

(former "Arma5.unr")

changelog:

Code: Select all

- locked door fixed
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Re: MAP-Fixes

Post by strategy-(DOG)- »

mapfix: (by MrC)
- Duk4now3_NPF.unr
(former "Duk4now3.unr")

changelog:

Code: Select all

- doors at start fixed
- endteleporter moved to lower level
- Duk4now4_NPF.unr
(former "Duk4now4.unr")

changelog:

Code: Select all

- map was not included in the rotation before. the mapfix is playable in coop mode.
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Re: MAP-Fixes

Post by VooDoo-(DOG)- »

strategy-(DOG)- wrote: - Duk4now4_NPF.unr
(former "Duk4now4.unr")

changelog:

Code: Select all

- map was not included in the rotation before. the mapfix is playable in coop mode.
AHA! Nice one :)

Is this the map that has never been played in COOP before, until now?
I know one of the Duke maps I sent you is unplayable, because if I recall correctly, there was a missing Military.utx file.
Hehe, this reminds of about 2008 when OldSparky came to the Herd server asking about this missing texture because he wanted to play this map also and noone could find it! (This is presuming we are talking about the same map :) )

WOOF!
 
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