JumpZ on MonsterHunt maps

post any map related problems you should find / description of map-fixes
Post Reply
User avatar
AndréRhineDavis-(DOG)-
GameServer Admin
GameServer Admin
Posts: 71
Joined: Tue May 30, 2017 12:03 am
Location: Perth, Western Australia

JumpZ on MonsterHunt maps

Post by AndréRhineDavis-(DOG)- »

As some of you may know, there is a problem with playing the MonsterHunt maps on newbies servers, which is that they seem to be designed for the player to be able to jump higher than they normally can. There are many maps that require the player to make certain jumps, which seem to work fine on servers which run the actual MonsterHunt gametype like Snipers Paradise, but which don't work on newbies.

I think I've figured out the problem. The MonsterHunt gametype comes from Unreal Tournament, and in Unreal Tournament there is a setting called "Hard‌core mode" which alters a few things, such as gamespeed and jump height. In particular, you jump 10% higher. I think that the MonsterHunt gametype has "hard‌core mode" on. To simulate this, all we need to do is alter the jumpz on MonsterHunt maps.

I don't know how easy/hard this would be, but I propose that whenever a MonsterHunt map loads, the server executes "admin set playerpawn jumpz 358". If this doesn't reset automatically when a new map is loaded, the server would also have to execute "admin set playerpawn jumpz 325" on all non-MonsterHunt maps. This would be a much better solution than the current one, which is to have an admin summon jump boots and give them unlimited charges.
User avatar
strategy-(DOG)-
Full Game Admin
Full Game Admin
Posts: 1466
Joined: Wed Jul 27, 2011 5:06 pm
Location: Austria
Contact:

Re: JumpZ on MonsterHunt maps

Post by strategy-(DOG)- »

AndréRhineDavis-(DOG)- wrote: Sat Mar 07, 2020 1:31 am There are many maps that require the player to make certain jumps, which seem to work fine on servers which run the actual MonsterHunt gametype like Snipers Paradise, but which don't work on newbies.
i have been reported that this problem does not affect MANY maps, but some - so please, don't put that much drama into it. the challenge was to make those mh-maps run under coop-gametype at all.
most jumps can be done by dp or asmd anyway. yet we will see if we can find a good solution that would only affect jump-settings on the mh-maps.
strategy-(DOG)-
[ no tolerance for intolerance ]
User avatar
mrc333777
-(DOG)- Council Admin
-(DOG)- Council Admin
Posts: 18
Joined: Thu Jan 08, 2015 12:31 am
Location: earth
Contact:

Re: JumpZ on MonsterHunt maps

Post by mrc333777 »

fixed
Post Reply