OjitroC took a first stab at it, came up with this:
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4841399/4841399_original.jpg)
I took a shot at it a bit later:
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4842193/4842193_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4841503/4841503_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4841869/4841869_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4842256/4842256_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4842624/4842624_original.png)
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/4842927/4842927_original.png)
It may not be practical, increasing the drawscale also ramps up each monsters health but there are no projectiles that can be equally balanced out to that scale... but it could make for some interesting mapping options for certain projects.