Would it be in 3D like it was presented in earlier game build of Unreal Engine 1? Speaking of Jill of the Jungle videogame series or rather fourth installment?Leo(T.C.K.) wrote: ↑Sat Nov 11, 2017 10:54 pm But...Jill eventually rescues a prince! So it's damsel in distress in reverse.
EDIT:
Also that screenshot doesn't really give the game justice and it's too much of low res...when I zoom it it doesn't look as good as it did on good big CRT screen..if you get what I mean.
There is however a better game that used the same engine, but modified, Xargon. Though that features a guy. There was also Jill 2, not Jill episode 2 though, but real Jill 2...and it got cancelled thanks to Jack Jackrabbit...however the people behind it re-made it to a different game, with a different female character who suddenly was obviously too much of eye candy, they even hired a model to do posing for game art and stuff...it's really bizarre story. And I forgot how that game got called to be honest...no it wasn't Xena the warrior princess...
EDIT: It was called Vinyl the goddess of mars I believe...practically the sequel to Jill except they changed the content a bit.
Unreal 1990!
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Re: Unreal 1990!
Re: Unreal 1990!
Was it earlier game build of Unreal Engine 1 where for instance apples would be items rather than pathnodes instead?
Like as an example likewise in Jazz Jackrabbit 2?
Like as an example likewise in Jazz Jackrabbit 2?