
MAP-Fixes
- strategy-(DOG)-
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- VooDoo-(DOG)-
- Full Game Admin
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Re: MAP-Fixes
Good job! Waited about a decade to check out this map.strategy-(DOG)- wrote:yes, mrc made it work
"Without music, life would be a mistake." - Friedrich Nietzsche
- strategy-(DOG)-
- Full Game Admin
- Posts: 1681
- Joined: Wed Jul 27, 2011 5:06 pm
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Re: MAP-Fixes
mapfix: (by MrC)
- Prometheus_NPF.unr
- Global_NPF.unr
- Emelet_NPF.unr
(former "Prometheus.unr", "Golbal.unr", "Emelet.unr")
changelog:
- Prometheus_NPF.unr
- Global_NPF.unr
- Emelet_NPF.unr
(former "Prometheus.unr", "Golbal.unr", "Emelet.unr")
changelog:
Code: Select all
- doors/triggers fixed
- teleporters added to make the maps playable in coop mode
[ no tolerance for intolerance ]
- strategy-(DOG)-
- Full Game Admin
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Re: MAP-Fixes
mapfix: (by MrC)
- zmDS666_NPF.unr
changelog:
- zmDS666_NPF.unr
changelog:
Code: Select all
- endteleporter fixed
- trigger forcefield fixed
[ no tolerance for intolerance ]
- VooDoo-(DOG)-
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- Joined: Wed Jun 04, 2014 2:09 pm
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Re: MAP-Fixes
mapfix: (by Nikola-(DOG)-)
- Rajalcast_NPF.unr
(formerly Rajalcast.unr)
changelog:
Code: Select all
- map has been pathnoded so that the monster spawner now works
mapfix: (by VooDoo-(DOG)-)
- Amapa14_NPF.unr
(formerly Amapa14.unr)
changelog:
Code: Select all
- all the favorites teleporters removed from the end and a regular end teleporter to Vortex2 added, so the map now works correctly in the rotation
All COop servers have been updated with the above.
WOOF!
"Without music, life would be a mistake." - Friedrich Nietzsche
- VooDoo-(DOG)-
- Full Game Admin
- Posts: 552
- Joined: Wed Jun 04, 2014 2:09 pm
- Location: Yorkshire, United Kingdom
Re: MAP-Fixes
mapfix:
trap2_NPF.unr
(formerly trap2.unr)
changelog:
Code: Select all
It was possible to respawn after dying in the 2 little rooms adjacent
to the lava, which left the player stranded. So an asbestos suit has been
added to both the 2 little rooms.
All COop servers have been updated with the above.
WOOF!
"Without music, life would be a mistake." - Friedrich Nietzsche
- strategy-(DOG)-
- Full Game Admin
- Posts: 1681
- Joined: Wed Jul 27, 2011 5:06 pm
- Location: Austria
- Contact:
- VooDoo-(DOG)-
- Full Game Admin
- Posts: 552
- Joined: Wed Jun 04, 2014 2:09 pm
- Location: Yorkshire, United Kingdom
Re: MAP-Fixes
mapfixes:
DeadCity_NPF, DeadCity2_NPF, DeadCity3_NPF
(formerly DeadCity.unr, DeadCity2.unr and DeadCity3.unr)
changelog:
Code: Select all
None of these 3 maps had end teleporters (due to the nature of the maps) and the
INI setting for NumSpawnsBeforeEnd didn't work online, so all 3 maps now have an end
teleporter added for server rotation purposes.
The end teleporters on all 3 maps have all been put where the zombies spawn, which at least is as far away from the start point as possible. So splattering zombies can now be done!
Only the Advanced COOP server has been updated with the above.
WOOF!
"Without music, life would be a mistake." - Friedrich Nietzsche