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Posted: Thu Jan 31, 2008 8:45 pm
by GOOGZ
looks pretty interesting man, hopefully someone can help you out...

i have done a bit with editor, but not that advanced, however, i wil pass message on to Trayman (hardly checks the boards)

Tray is our resident map maker, alot of Trays map on DOG server....
i will let you know :)

Posted: Wed Feb 06, 2008 2:34 pm
by wever.nl-(DOG)-
20 mb unzipped :shock: :shock: wow.....i'd like to see that map :)

Posted: Mon Feb 11, 2008 11:38 am
by Hyper
Nice screens. It reminds me of DMZahlTag, maybe it is based on this map. But I also see quite a bit of extra content.

Posted: Mon Feb 11, 2008 3:08 pm
by Oldsparky
Tray or Sinji or Minky or Dave and Mom could finish it if you dont want to. :idea:

Posted: Mon Feb 11, 2008 6:56 pm
by GOOGZ
i talked to tray, he said that basically it cant be done....sorry...because you've used unrealed2 makes it even more awkard...
plus he said he downloaded the map, and when he opened it, he gets nothing but a big square box

Posted: Tue Feb 12, 2008 1:06 pm
by DaveAnd___
Oldsparky wrote:Tray or Sinji or Minky or Dave and Mom could finish it if you dont want to. :idea:
I have unrealed2 and unrealed3 - ill download and look to see if i can export it to unreal1, when I get home...

Posted: Tue Feb 12, 2008 8:37 pm
by DaveAnd___
DaveAnd___ wrote:
Oldsparky wrote:Tray or Sinji or Minky or Dave and Mom could finish it if you dont want to. :idea:
I have unrealed2 and unrealed3 - ill download and look to see if i can export it to unreal1, when I get home...
looked at map unrealEd2 first and there is not nearly as much as you show above in it - There is some of the above but just a sub section around the central building....

I exported what was in there and it opened in unrealEd1... it looked fine, but there were too many vertices for unrealEd1 to build it... unrealEd just cant cope with it!

Posted: Wed Feb 13, 2008 5:35 pm
by GOOGZ
DaveAnd___ wrote:looked at map unrealEd2 first and there is not nearly as much as you show above in it - There is some of the above but just a sub section around the central building....

I exported what was in there and it opened in unrealEd1... it looked fine, but there were too many vertices for unrealEd1 to build it... unrealEd just cant cope with it!
thats what tray said....

Posted: Wed Feb 13, 2008 5:52 pm
by wever.nl-(DOG)-
GOOGZ wrote: thats what tray said....
I said that u said that Tray said that he said he was sad it couldnt work.
Thats what u said, ...right?