Editor: Invisible CollisionHulls
Posted: Wed Oct 13, 2010 11:52 pm
Hi
One of the main reasons for BSP errors is the wrong use of Invisible CollisionHulls.
These brushes are nothing else than invisible SemiSolids, in editor shown as brown brushes.
When you use a CollisionHull for example to block a window, make sure that this brush does not touch or cross any other brush.
Always make it a little smaller than the gap you want to fill with it.
Wrong used CollisionHulls can cause several BSP errors:
HOM effects (Hall of Mirror), invisible gaps in grounds or walls where players can fall or go through, worst of all - invisible blocks somewhere in the map.
Kami
One of the main reasons for BSP errors is the wrong use of Invisible CollisionHulls.
These brushes are nothing else than invisible SemiSolids, in editor shown as brown brushes.
When you use a CollisionHull for example to block a window, make sure that this brush does not touch or cross any other brush.
Always make it a little smaller than the gap you want to fill with it.
Wrong used CollisionHulls can cause several BSP errors:
HOM effects (Hall of Mirror), invisible gaps in grounds or walls where players can fall or go through, worst of all - invisible blocks somewhere in the map.
Kami