Unreal PSX E1P2 LITE released

POST TOPICS GENERAL IN NATURE RELATED TO UNREAL
Forum rules
Remember our site rules for decency and language. Do not use racial, gender or other unacceptable undertones.
Post Reply
yrex
FOD
FOD
Posts: 4
Joined: Mon Oct 30, 2017 4:06 pm

Unreal PSX E1P2 LITE released

Post by yrex » Sat Oct 13, 2018 9:56 pm

Leo (T.C.K.) wrote:Basically, a rushed out LITE release without the final level of E1... Due to heavy IRL problems and having to "hit the road", more in LITE.txt in help. I hope to be able to return to this soon and release the full version. Multiple years of work went into this including some losses of data. Episode 1 was the most unfinished with most maps missing in the first place, from everything recovered.
I hope you enjoy what has been "finished" so far.

See everything in help directory.
DOWNLOAD (mirror)
Required files
Patch
Patch 2
Last edited by yrex on Mon Oct 29, 2018 5:25 pm, edited 2 times in total.

User avatar
Leo(T.C.K.)
FOD
FOD
Posts: 553
Joined: Wed May 27, 2009 7:50 pm

Re: Unreal PSX E1P2 LITE released

Post by Leo(T.C.K.) » Wed Oct 17, 2018 1:27 pm

I thought of a way to fix the staircase problem by having a lodmesh(not staticmesh) and a mover for e1l7d which is imo the only map need in fixing,
for the display purpose only, meaning the real stair movers would still be there but being hidden or their surfaces set invisible while a second non colliding mover with lodmesh woud be layered on top of it. This way the compatiility will be preserved. I cannot execute this plan as I'm without the laptop that runs Unreal where I am now and I am very busy and in need of funding soon as I spent about everything to get here and lost something on top of that.

So...I do agree for yrex to issue a patch for upb-e1l7d with the solution I explained, he just needs to make sure that levelsummary is not in the level
so it stays 225 compatible. I also wanted to add two stonewomen in that level but forgot about it. They should be at the sides in the passage with pillars after the ruins part and before the frozen aztec lake.

I can't think of anything else. I'll notify yrex of this solution so a patch can be uploaded to moddb for this map or "hotfix".

User avatar
Leo(T.C.K.)
FOD
FOD
Posts: 553
Joined: Wed May 27, 2009 7:50 pm

Re: Unreal PSX E1P2 LITE released

Post by Leo(T.C.K.) » Wed Oct 17, 2018 2:06 pm

I am talking about the two staircases that raise up/unfold during the aztec pyramid altar part. Another stonewoman could be ready there once the altar raises up (which is what I thought of before too - just forgot about due to the hurry).

yrex
FOD
FOD
Posts: 4
Joined: Mon Oct 30, 2017 4:06 pm

Re: Unreal PSX E1P2 LITE released

Post by yrex » Fri Oct 19, 2018 5:51 pm

Added a patch.

E1L7D:
- fixed some events not triggering on non-227
- fixed invisible stairs in aztec pyramid
- added some stone women

E1L5Mine:
- removed the nonfunctional buttons at the end to avoid confusing the player
- improved shoot detection on the last door (hopefully)

yrex
FOD
FOD
Posts: 4
Joined: Mon Oct 30, 2017 4:06 pm

Re: Unreal PSX E1P2 LITE released

Post by yrex » Mon Oct 29, 2018 5:26 pm

Another patch.

E1L7D: Fixed clients crashing when entering a server with this map

yrex
FOD
FOD
Posts: 4
Joined: Mon Oct 30, 2017 4:06 pm

Re: Unreal PSX E1P2 LITE released

Post by yrex » Sun Nov 25, 2018 2:16 am

Image

User avatar
VooDoo-(DOG)-
Full Game Admin
Full Game Admin
Posts: 448
Joined: Wed Jun 04, 2014 2:09 pm
Location: Yorkshire, United Kingdom

Re: Unreal PSX E1P2 LITE released

Post by VooDoo-(DOG)- » Sun Dec 23, 2018 12:13 pm

 
Some screenshots from UPB-E1L5A to UPB-E1L5C. My resolution is not the greatest and I only have onboard graphics on this machine, but here are some memorable moments from the 3 maps that form "The Power Facility" section.


UPB-E1L5A - Power Facility

2018_10_23_12_14_14_937-UPB-E1L5A.png
2018_10_23_12_27_10_0-Save0.png
2018_10_23_13_4_47_140-Save0.png
2018_10_23_13_32_42_703-Save0.png
2018_10_23_13_36_44_593-Save0.png
2018_10_23_13_37_20_312-Save0.png
 

UPB-E1L5B - Power Facility - Generating Station

2018_10_17_14_16_42_421-Save1.png
2018_10_17_14_25_45_812-Save1.png
2018_10_23_14_30_1_687-UPB-E1L5B.png
2018_10_23_14_34_10_375-UPB-E1L5B.png
2018_10_23_16_13_55_218-Save0.png
2018_10_23_17_16_14_859-Save0.png
2018_10_23_18_7_13_609-Save0.png
 


UPB-E1L5C - Power Facility
 
2018_10_23_18_18_46_890-UPB-E1L5C.png
2018_10_23_18_29_13_531-Save0.png
2018_10_23_18_29_45_656-Save0.png
2018_10_23_18_30_47_484-Save0.png
2018_10_23_18_40_52_93-Save0.png
2018_10_23_18_47_26_140-Save0.png
2018_10_23_19_0_45_515-Save0.png
2018_10_23_19_1_50_78-Save0.png
2018_10_23_19_3_44_234-Save0.png
2018_10_23_19_8_56_921-Save0.png
2018_10_23_19_8_59_671-Save0.png
2018_10_23_19_24_38_500-Save0.png
 
 
Great maps and this is just from 3 of the maps and in my opinion the section that follows these 3 maps is even better, I just have not had time to play them fully and do more screenshots, but the map UPB-E1L6C - "Temple of Retribution - Seti" stands out and is a masterpiece. Well done! I look forward to playing them more in the New Year and here at Newbies we will do our best to get them on the Coop servers.

WooF!
 


 
You do not have the required permissions to view the files attached to this post.
 
"Without music, life would be a mistake." - Friedrich Nietzsche

User avatar
strategy-(DOG)-
Full Game Admin
Full Game Admin
Posts: 1317
Joined: Wed Jul 27, 2011 5:06 pm
Location: Austria
Contact:

Re: Unreal PSX E1P2 LITE released

Post by strategy-(DOG)- » Sun Dec 23, 2018 12:32 pm

those maps look cool! :)
strategy-(DOG)-
[ no tolerance for intolerance ]

User avatar
Leo(T.C.K.)
FOD
FOD
Posts: 553
Joined: Wed May 27, 2009 7:50 pm

Re: Unreal PSX E1P2 LITE released

Post by Leo(T.C.K.) » Sun Dec 23, 2018 7:11 pm

Thanks!

(No I am not dead, though a major setback has happened recently and some accidents)

Also lol, you discovered the naughty easter egg. *blushes*

the intended way was to use the miniature skaarj to get there through the grating.

The E1L5 maps I worked on mostly through the 2015-2016 period, that was the most extensive period where I worked mostly alone on it and still had time working on the maps too! There was a lot more help when it came to the e1l6 and e1l7 maps (especially and mostly yrex).

E1l5a and e1l5b were among the most finished/unchanged maps (except for the additional sections/secrets), though i combined elements of multiple versions of them.

Kinda same story with e1l6a and b. But anything further has been worked on from outdated maps or created from scratch/combined. There was no e1l7 stuff from the year 2000, before the cancellation, for instance.

I'm glad you enjoyed the Seti map. It's almost identical to the crypt pyramid version but changed up a bit for upsx. The original map coming from one of the 1996 betas...(while with midian (e1l6b), we never had the original map versions so only the psx versions of the map existed for us)

User avatar
VooDoo-(DOG)-
Full Game Admin
Full Game Admin
Posts: 448
Joined: Wed Jun 04, 2014 2:09 pm
Location: Yorkshire, United Kingdom

Re: Unreal PSX E1P2 LITE released

Post by VooDoo-(DOG)- » Sun Dec 23, 2018 9:05 pm

 
Hi Leo!

Leo(T.C.K.) wrote:
Sun Dec 23, 2018 7:11 pm
Also lol, you discovered the naughty easter egg. *blushes*

the intended way was to use the miniature skaarj to get there through the grating.

That's the way I did it. It took me me 3 playthroughs though to notice the tiny skaarj because of it's location and my focus was on the other skaarj initially. It was a great moment and a great Easter Egg. I never cheat when it comes to playing new maps.

I played this online and offline. I rarely play offline nowadays, but these maps are so good I indulged myself. :)

Best wishes.
 
 
"Without music, life would be a mistake." - Friedrich Nietzsche

Post Reply