The Advanced server is now is now running the new map rotation and the newly implemented voting system!
The most notable addition to the map rotation is that the majority of the Nightmare maps have been added :-
NMVortex2 ---> NMQueenEnd and
Additional Nightmare maps may be added later.
A notable addition to the spawner is that the regular/stock pawns have been added to all MobsSets, in addition to the previous custom pawns of course and a few additional custom pawns from the Nightmare mod. The health of most regular pawns that spawn has been doubled or tripled and occasionally more, to balance the health values a little better with the (usually) high-health custom pawns. Having appropiate regular pawns spawning also helps to keep the "flavour" of any given map.
So similar to Jackals and the XPerience server, custom MobsSets were created, based on the style/genre of any given map. So for example, here is the AdvancedMineMaps list of enemies that could spawn on any map that has been designated as a "Mine" map.
Code: Select all
Behemoth Brute DevilFish (if water is present) GasBag LesserBrute Manta Pupae SkaarjAssassin SkaarjLord SkaarjScout SkaarjWarrior Slith (only in water) Tentacle AKcoop.Mech Asgard2.DeathHunter Asgard2.PackHunter cyclone2.dementor cyclone2.ninja Hunters.BruteHunter KKCreatures.BlueGuardian KKCreatures.GoldenGuardian KKCreatures.GreenGuardian KKCreatures.RedGuardian KKCreatures.YellowGuardian KK_BioBarnacle.NPBioBarnacle Mutants.FireMan Mutants.FlyMutant Mutants.MadBrute Mutants.Mutant Mutants.Mutant2b Mutants.Mutant3 Mutants.Mutant3b Mutants.Mutant4 Mutants.Mutant5 Mutants.Mutant6 Mutants.NaliDemon Mutants.SkaarjLeader Mutants.TenTacleMutant pack3.AraB pack3.DeathNali pack3.Robo pack5.AlienNali pack5.DFly pack5.DeathTracer pack5.IceBrute pack5.Kraken pack5.NoGoodFly pack5.Terminator pack5.TraceSkaar pack5.TraceSkaarjElite Pack6.ASMDSkaarj Pack6.Barnacle Pack6.Boneacle Pack6.DeadlyFly Pack6.DeathTent Pack6.MadSleeper Pack6.SeekerNali Pack6.TraceMaster Pack7.BioBarnacle SF.MasterSkaarjBlue SF.MasterSkaarjGreen SF.MasterSkaarjRed SF.MasterSkaarjWhite SF.SFMasterSkaarjWhite Spinner.Shadow Spinner.Spinner TKR_MonsterPack.SkaarjAutoTrooper uber3.SkaarjDude uber3.lavaManta zcu97UnrealI.BetaBehemoth zcu97UnrealI.BetaBrute zcu97UnrealI.BetaFireSlith
So for maps like Dig or Dug, it makes sense to mainly use the custom brute, skaarj and tentacle classes along with suitable regular pawns as well, as noted by the classes used in the above list.
To illustrate the example,. here is the list of "Mine" maps where this particular MobsSet from the spawner will be used :-
This is just one example and obviously there is a lot of flexibility involved here that can be tweaked and improved on over time, according to players' tastes. Other examples include AdvancedSkaarjMaps, AdvancedMercMaps, AdvancedTempleMaps etc.
There were some pawns that some players liked less than others (but still wanted them to appear!) and these have been given a lower Prioity value (chance of appearing), based on that feedback. Examples include :-
All the above pawns are still retained, but players will see them less often now.
The following Nightmare pawns have been added to most MobsSets :-
A few WaterSpeed/AirSpeed/Groundspeed values have been reduced, some of them were too high.
We have added "Placement=Water" to many of the custom pawns that should ideally be spawning in water if possible. The BiterFishMutant can fly but let's have it spawning in the water. Similarly any custom tentacle classes now have "Placement=Ceiling" applied.
Every pawn from every MobsSet has been given careful consideration with regards to its Priority value.
The new map rotation for the Advanced server and amounts of enemies spawned there, can be found below :-
Advanced server map list
To access the new voting system, either type "Mapvote" into the console or use the new inventory icon.
We look forward to any feedback, particularly with regards to the amount of enemies.