Advanced server

Posts related to JACKALS COOP, HARDCORPS COOP, XPERIENCE COOP and ADVANCED COOP servers
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VooDoo-(DOG)-
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Advanced server

Post by VooDoo-(DOG)- »

 
The Advanced server is now is now running the new map rotation and the newly implemented voting system!

The most notable addition to the map rotation is that the majority of the Nightmare maps have been added :-

NMVortex2 ---> NMQueenEnd and

NMAriza.unr
NMSkaarjTower.unr
NMSkaarjCastle.unr
NMSkaarjCastle2.unr

Additional Nightmare maps may be added later.

A notable addition to the spawner is that the regular/stock pawns have been added to all MobsSets, in addition to the previous custom pawns of course and a few additional custom pawns from the Nightmare mod. The health of most regular pawns that spawn has been doubled or tripled and occasionally more, to balance the health values a little better with the (usually) high-health custom pawns. Having appropiate regular pawns spawning also helps to keep the "flavour" of any given map.

So similar to Jackals and the XPerience server, custom MobsSets were created, based on the style/genre of any given map. So for example, here is the AdvancedMineMaps list of enemies that could spawn on any map that has been designated as a "Mine" map.
 

Code: Select all

Behemoth
Brute
DevilFish (if water is present)
GasBag
LesserBrute
Manta
Pupae
SkaarjAssassin
SkaarjLord
SkaarjScout
SkaarjWarrior
Slith (only in water)
Tentacle
AKcoop.Mech
Asgard2.DeathHunter
Asgard2.PackHunter
cyclone2.dementor
cyclone2.ninja
Hunters.BruteHunter
KKCreatures.BlueGuardian
KKCreatures.GoldenGuardian
KKCreatures.GreenGuardian
KKCreatures.RedGuardian
KKCreatures.YellowGuardian
KK_BioBarnacle.NPBioBarnacle
Mutants.FireMan
Mutants.FlyMutant
Mutants.MadBrute
Mutants.Mutant
Mutants.Mutant2b
Mutants.Mutant3
Mutants.Mutant3b
Mutants.Mutant4
Mutants.Mutant5
Mutants.Mutant6
Mutants.NaliDemon
Mutants.SkaarjLeader
Mutants.TenTacleMutant
pack3.AraB
pack3.DeathNali
pack3.Robo
pack5.AlienNali
pack5.DFly
pack5.DeathTracer
pack5.IceBrute
pack5.Kraken
pack5.NoGoodFly
pack5.Terminator
pack5.TraceSkaar
pack5.TraceSkaarjElite
Pack6.ASMDSkaarj
Pack6.Barnacle
Pack6.Boneacle
Pack6.DeadlyFly
Pack6.DeathTent
Pack6.MadSleeper
Pack6.SeekerNali
Pack6.TraceMaster
Pack7.BioBarnacle
SF.MasterSkaarjBlue
SF.MasterSkaarjGreen
SF.MasterSkaarjRed
SF.MasterSkaarjWhite
SF.SFMasterSkaarjWhite
Spinner.Shadow
Spinner.Spinner
TKR_MonsterPack.SkaarjAutoTrooper
uber3.SkaarjDude
uber3.lavaManta
zcu97UnrealI.BetaBehemoth
zcu97UnrealI.BetaBrute
zcu97UnrealI.BetaFireSlith
 
So for maps like Dig or Dug, it makes sense to mainly use the custom brute, skaarj and tentacle classes along with suitable regular pawns as well, as noted by the classes used in the above list.

To illustrate the example,. here is the list of "Mine" maps where this particular MobsSet from the spawner will be used :-


Dig
Dug
MPFoundry
SkaarjMine
pml2
Tarmation
Tarmation2
WhirlMap
28Palace
29CentralTown
31LostCity
32Piramide
SDMine
CrystalMine2
HS01TheMines
LH03Underground
Factory1
RaderriSettlement
KrekkjalMine
Sinistral_Level3
Fury-part1
chamberofchoice
NP05Heiko
NP06HeikoMKEd
NP28DavidM
NP29DavidM
1ronbr
4ronbr
Alvorada1


This is just one example and obviously there is a lot of flexibility involved here that can be tweaked and improved on over time, according to players' tastes. Other examples include AdvancedSkaarjMaps, AdvancedMercMaps, AdvancedTempleMaps etc.

There were some pawns that some players liked less than others (but still wanted them to appear!) and these have been given a lower Prioity value (chance of appearing), based on that feedback. Examples include :-

Asgard2.DeathHunter
cyclone2.babytitan
Mutants.FireMan
pack5.BiterCow
pack5.EyeFruit
pack5.NoGoodFly
pack5.ShrinkMaster
Pack6.Alien
Pack6.AttackerSquid
Pack6.DeathTent
uber5.paperkrall

All the above pawns are still retained, but players will see them less often now.

The following Nightmare pawns have been added to most MobsSets :-

SF.MasterSkaarjBlue
SF.MasterSkaarjGreen
SF.MasterSkaarjRed
SF.MasterSkaarjWhite
SF.SFMasterSkaarjWhite


A few WaterSpeed/AirSpeed/Groundspeed values have been reduced, some of them were too high.

We have added "Placement=Water" to many of the custom pawns that should ideally be spawning in water if possible. The BiterFishMutant can fly but let's have it spawning in the water. :) Similarly any custom tentacle classes now have "Placement=Ceiling" applied.

Every pawn from every MobsSet has been given careful consideration with regards to its Priority value.

The new map rotation for the Advanced server and amounts of enemies spawned there, can be found below :-

Advanced server map list

To access the new voting system, either type "Mapvote" into the console or use the new inventory icon.

We look forward to any feedback, particularly with regards to the amount of enemies.

Happy fragging!

WooF!
 
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