PROJECT XENOME

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strategy-(DOG)-
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PROJECT XENOME

Post by strategy-(DOG)- »

i'm happy to announce the addition of an incredible mapset to our coop-servers:

PROJECT XENOME

A huge THANK YOU goes out to Masterkent who put a lot of work into this project and ported this really amazing UT-mapset to Unreal and made it possible that we can run this campaign on our coop-servers - including a completely new coded botpack!! :flap:

About the Mapset: Project Xenome is a series of map packs in by Jarrod "Jazzyb" Burgess. The first two episodes, First Day and Interloper, were released in 2010 and 2017 respectively, and the third - "Aftermath" - is currently in development.

Project Xenome is now available on all Newbies COOP-Servers - i only can recommend to check out this fantastic mapset of 24 maps. the maps are quite big, partially quite challenging regarding not too obvious paths but you'll surely enjoy to dive into this amazing Unreal-atmosphere!

you can select the startmap of this mapset in the mapvote-menue: ONP-map01FirstDayX

i've also added a gallery with quite a lot screenshots that can be viewed here: Project Xenome - Gallery

Screenshot 2021-01-07 233001.jpg
Screenshot 2021-01-08 001920.jpg
Screenshot 2021-01-08 003604.jpg
Screenshot 2021-01-08 010240.jpg

more information about Project Xenome:
Project Xenome - First Day
Project Xenome - Interloper


HAVE FUN!! WOOF!
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Re: PROJECT XENOME

Post by x21 »

It looks really fun. I look forward to playing it :D
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Re: PROJECT XENOME

Post by Rubie-(DOG)- »

Some maps are confusing and a challenge to play but this is what most coop-players like imo.
If you play for the first time SkaarjCastle you have a couple days work to find out , this maps from ONP series are not that hard so everyone will have fun but a deep search will be needed and patience to learn them :)

Greets,

Rubie

btw. hi X
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Re: PROJECT XENOME

Post by x21 »

Rubie wrote: Thu Jan 14, 2021 10:39 ambtw. hi X
Howdy.
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Re: PROJECT XENOME

Post by evilgrins »

Those look amazing!
Image
Have you hugged a Skaarj today?
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Re: PROJECT XENOME

Post by Masterkent »

A little note about the earthquakes on level ONP-map39Escape. After they were completely disabled, I felt that something was missing there, so I decided to enable them back :-) However, they only shake player view now, without pushing players sideways that was the main issue caused too much annoyance.
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Re: PROJECT XENOME

Post by strategy-(DOG)- »

That's great! Thank you very much!! :D
I don't like the earthquakes at all ;)
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Re: PROJECT XENOME

Post by gamerz31w »

May I help you,please?
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