NEWBIESPLAYGROUND Unreal Contest 2020
…| Scoreboard | Date | Featured Maps | Commands | Rules Single-Player Contest | Rules Coop Contest | Maps |…
Hi to all fragtastic Unreal players!
NEWBIESPLAYGROUND has organised a special SinglePlayer and Coop Contest for the 2020 Easter period and we would like to take this opportunity to invite all players to participate in either or both of these events.
In these challenging, thought-provoking and enlightening times, we think this is a great time for all Unreal players to gather together and unite and enjoy some friendly competition in a peaceful, relaxing environment.
Scoreboard
[Single-player contest]
Rank Player Finished Frags Deaths Penalties Time Taken Score 1 [-{·E·}-]TommY 3 93 0 0 00:24:54 93 2 strategy-(DOG)- 3 93 0 0 00:26:42 93 3 Javix-(DOG)- 3 93 0 0 00:27:35 93 4 [-{·E·}-]LuCäSØ 3 93 0 0 00:28:00 93 5 VooDoo-(DOG)- 3 93 0 0 00:29:00 93 6 Kragorth-(DOG)- 3 93 0 0 00:33:19 93 7 was95 3 93 0 0 00:35:20 93 8 Nikola-(DOG)- 3 93 1 0 00:22:33 92 9 SilverWolfEddy 3 93 1 0 00:28:38 92 10 [toj.cc]M¡ss¡õnâry°° 3 93 1 0 00:33:26 92 11 Osiris-(DOG)- 3 93 1 0 00:36:51 92 12 UberPwnR 3 93 2 0 00:33:21 91 13 Aponte 3 92 2 0 00:28:53 90 14 AndréRhineDavis-(DOG)- 3 93 5 0 00:44:41 88 15 PMX-(DOG)- 3 89 6 2 00:52:11 81 16 F$zcY$tar-(DOG)- 3 81 18 4 00:51:14 59 Totals: 48 1.471 37 6 08:56:38 1.428 [Coop contest]
Rank Team Finished Frags Deaths Time Taken Score 1 FlipFlopsTeam 1 452 14 01:45:38 438 2 the_shock_combo 1 452 26 01:44:21 426 3 the_admins 1 451 40 01:59:55 411 4 Voomikra 1 452 47 01:53:18 405 5 Water_titan 1 434 35 01:57:26 399 Totals: 5 2.241 162 09:20:38 2.079
[Details Single-player Contest]
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/14/20 Dig
50 0 0 00:13:44 50 2 1 4/14/20 MPNevec
23 0 0 00:06:11 23 3 1 4/14/20 MPSpireland
20 1 0 00:16:56 19 Totals 3 93 1 0 00:36:51 92
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/11/20 Dig
50 1 0 00:13:30 49 2 1 4/11/20 MPNevec
23 0 0 00:08:02 23 3 1 4/11/20 MPSpireland
20 0 0 00:11:54 20 Totals 3 93 1 0 00:33:26 92
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/13/20 Dig
50 0 0 00:12:09 50 2 1 4/13/20 MPNevec
23 0 0 00:05:44 23 3 1 4/13/20 MPSpireland
20 0 0 00:11:07 20 Totals 3 93 0 0 00:29:00 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/20/20 Dig
50 0 0 00:11:40 50 2 1 4/20/20 MPNevec
23 0 0 00:05:24 23 3 1 4/20/20 MPSpireland
20 0 0 00:10:56 20 Totals 3 93 0 0 00:28:00 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/10/20 Dig
50 0 0 00:09:58 50 2 1 4/10/20 MPNevec
23 0 0 00:05:33 23 3 1 4/10/20 MPSpireland
20 0 0 00:09:23 20 Totals 3 93 0 0 00:24:54 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/11/20 Dig
50 0 0 00:11:27 50 2 1 4/11/20 MPNevec
23 0 0 00:07:59 23 3 1 4/11/20 MPSpireland
20 0 0 00:15:54 20 Totals 3 93 0 0 00:35:20 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/17/20 Dig
50 2 0 00:18:39 48 2 1 4/17/20 MPNevec
23 2 0 00:09:37 21 3 1 4/17/20 MPSpireland
20 1 0 00:16:25 19 Totals 3 93 5 0 00:44:41 88
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/12/20 Dig
50 1 0 00:11:49 49 2 1 4/12/20 MPNevec
23 0 0 00:07:29 23 3 1 4/12/20 MPSpireland
20 0 0 00:09:20 20 Totals 3 93 1 0 00:28:38 92
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/12/20 Dig
50 0 0 00:13:30 50 2 1 4/12/20 MPNevec
23 1 0 00:08:37 22 3 1 4/12/20 MPSpireland
20 1 0 00:11:14 19 Totals 3 93 2 0 00:33:21 91
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/17/20 Dig
50 0 0 00:10:38 50 2 1 4/17/20 MPNevec
23 0 0 00:04:49 23 3 1 4/17/20 MPSpireland
20 0 0 00:11:15 20 Totals 3 93 0 0 00:26:42 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/18/20 Dig
50 0 0 00:08:05 50 2 1 4/18/20 MPNevec
23 0 0 00:04:12 23 3 1 4/18/20 MPSpireland
20 1 0 00:10:16 19 Totals 3 93 1 0 00:22:33 92
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/15/20 Dig
50 0 0 00:14:05 50 2 1 4/15/20 MPNevec
23 0 0 00:06:55 23 3 1 4/15/20 MPSpireland
20 0 0 00:12:19 20 Totals 3 93 0 0 00:33:19 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/17/20 Dig
50 0 0 00:12:52 50 2 1 4/17/20 MPNevec
23 0 0 00:04:55 23 3 1 4/17/20 MPSpireland
20 0 0 00:09:48 20 Totals 3 93 0 0 00:27:35 93
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/20/20 Dig
50 1 2 00:21:14 47 2 1 4/20/20 MPNevec
20 2 0 00:10:30 18 3 1 4/20/20 MPSpireland
19 3 0 00:20:27 16 Totals 3 89 6 2 00:52:11 81
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/20/20 Dig
46 9 4 00:23:30 33 2 1 4/20/20 MPNevec
17 5 0 00:08:38 12 3 1 4/20/20 MPSpireland
18 4 0 00:19:06 14 Totals 3 81 18 4 00:51:14 59
# Finished Date Map Frags Deaths Penalties Time Taken Score 1 1 4/20/20 Dig
50 1 0 00:11:05 49 2 1 4/20/20 MPNevec
22 0 0 00:06:51 22 3 1 4/20/20 MPSpireland
20 1 0 00:10:57 19 Totals 3 92 2 0 00:28:53 90
[Details Coop Contest]
# Finished Date Map Frags Deaths Time Taken Score TEAM-Members: [toj.cc]M¡ss¡õnâry°° | VooDoo-(DOG)- | Kragorth-(DOG)- 1 1 4/16/20 Skaarj Tower
452 47 01:53:18 405 Totals 1 452 47 01:53:18 405
# Finished Date Map Frags Deaths Time Taken Score TEAM-Members: VooDoo-(DOG)- | Nikola-(DOG)- | AndréRhineDavis-(DOG)- 1 1 4/16/20 Skaarj Tower
452 26 01:44:21 426 Totals 1 452 26 01:44:21 426
# Finished Date Map Frags Deaths Time Taken Score TEAM-Members: jàçká£-(DOG)- | VooDoo-(DOG)- | strategy-(DOG)- 1 1 4/17/20 Skaarj Tower
451 40 01:59:55 411 Totals 1 451 40 01:59:55 411
# Finished Date Map Frags Deaths Time Taken Score TEAM-Members: strategy-(DOG)- | Nikola-(DOG)- | VooDoo-(DOG)- 1 1 4/18/20 Skaarj Tower
452 14 01:45:38 438 Totals 1 452 14 01:45:38 438
# Finished Date Map Frags Deaths Time Taken Score TEAM-Members: Osiris-(DOG)- | Javix-(DOG)- | Nikola-(DOG)- 1 1 4/19/20 Skaarj Tower
434 35 01:57:26 399 Totals 1 434 35 01:57:26 399 [TOP]
Date
- 10th of April to 19th of April 2020 – SinglePlayer Contest
- 10th of April to 19th of April 2020 – Coop Contest
Starting on 10th of April everyone who wants to join the contest may visit any of the
NEWBIESPLAYGROUND.NET -(DOG)- SP CONTEST servers: ( [1] / [2] / [3] ) and the
NEWBIESPLAYGROUND.NET -(DOG)- COOP CONTEST servers: ( [1] / [2] / [3] ).The servers are online and Trial-Matches can be run (including a TRAINING Server to explore all maps – featuring all single-player and coop contest maps)
Featured Maps
Single-Player-Contest:
- Dig (Rrajigar Mine)
- MPNeveC (MP-Neve’s Crossing)
- MPSpireland (MP Spire Valley)
Coop-Contest:
- Skaarj Tower
Commands
When you join the server, you automatically become an observer. Players can start their contest run if no admin is present at the server by using a console command. The server will record the match statistics.
TrialMatch – [ContestSP]
starts trial singleplayer match, the executor becomes the participantStartMatch – [ContestSP]
starts singleplayer contest, the executor becomes the participant (can be used only by the participant or an Admin)TerminateMatch – [ContestSP Trial]
terminates the current trial match (can be used only by the participant or an Admin)
Rules
[Single-player contest]
A single-player contest is a competition between individual players which are supposed to fight against mobs. Each participant plays a distinct match on a special server. During a single-player contest match, only the participant can fight against mobs, while other people can observe the game as spectators. The participant should finish the prepared sequence of maps within defined time limits, kill as many mobs as possible, and avoid dying – the participant has right to be respawned after dying, but each death reduces player’s score. Duration of game is limited and may serve as a tie-breaker. Each participant may use 3 attempts of contest matches in total – 1 contest match on each SP CONTEST server ( [1], [2], [3] ).
The sequence of maps is:
Dig (Rrajigar Mine) (time limit: 20 minutes)
MPNeveC (MP-Neve’s Crossing) (time limit: 15 minutes)
MPSpireland (MP Spire Valley) (time limit: 25 minutes)The difficulty level is 3, the gameplay is nearly the same as if when using game type UnrealShare.CoopGame without any mods. All modifications are either bug-fixes or changes implied by the rules described below. Every Player can do as many trial matches as he/she wishes (depending on server-capacities and other players – contest matches have priority over trial matches).
1. Score and ranking of players
1.1. When players finish their matches, they are sorted by their ranks. Players with the highest rank become winners (there will be only one winner, unless two or more top players get the same rank). The higher rank between two players is defined as follows:
- if two players have finished different number of maps, then the one with higher number of finished maps has higher rank than the other;
- otherwise, if two players have different score, then the one with higher score has higher rank than the other;
- otherwise, if two players died different number of times, then the one with less number of deaths has higher rank than the other;
- otherwise, if two players have different total game duration, then the one, whose game duration is shorter, has higher rank than the other;
- otherwise, the players have the same rank.
1.2. A map can be finished only by reaching its exit.
1.3. A mob is a ScriptedPawn that can attack and injure players; other Pawns (e.g. BiterFish, Cow, Nali, NaliRabbit) are not considered to be mobs.
1.4. Score is calculated as follows. Unless otherwise stated, when a mob dies (regardless of the cause of death), the score of the player is incremented by 1. When a GiantGasBag or any its child GasBag dies, the score of the player is incremented by 1 only if there are no more any alive pawns in the set consisting of the parent GiantGasBag and all its children; otherwise, the score is not changed.
When the player dies, the score of the player is decremented by 1. Whenever a new point of overtime penalty is assigned, the score of the player is decremented by 1.
1.5. All deaths are considered as happening in a particular order, even when two or more deaths take place during the same game engine tick, so two or more deaths are never processed as happening simultaneously. Before Pawn’s death is processed, the Pawn is considered as still alive.
1.6. The number of kills indicated on the in-game scoreboard reflects only those kills which increment the score. The potentially possible number of kills indicated after the slash / is guaranteed to be less than or equal to the maximal possible number of kills which may increment the score.
2. Time limits
There is a time limit for each map. If time limit is reached, then overtime is assigned. Every minute in overtime results in penalty of 1 point (a penalty is assigned whenever a new overtime minute starts). For example, if overtime duration is 00:03:17, the overtime penalty for the given map is 4 points. Maximal duration of overtime for a single map is 15 minutes. If that 15 minute limit is reached, then the match ends for the given participant and the current map is not counted as finished.3. Contents of maps
Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations (following the classic rules). If a destructible decoration has a content, the content is guaranteed to be the same in all matches; if the content might be either a Pawn or a non-Pawn, it is guaranteed to be a Pawn in all matches.4. Health and inventory management
4.1. The participant starts to play with 100 health points (HP), having only DispersionPistol and Translator. If the participant dies, all collected inventory is removed. After respawning, the participant has 100 HP, DispersionPistol, and Translator. When the participant enters other level, the player has the same health and inventory set as when ending the previous level.4.2. Weapons, that lie on a map and were not dropped by the player or mobs, are respawned quickly, other kinds of inventory are not respawned.
5. Disconnection and reconnection
5.1. Whenever the participant disconnects from the server, the game is paused. If total duration of pauses exceeds 30 minutes during the match, admins may terminate the match.
5.2. If the participant reconnects to the server and enters the game, then health, inventory set, location, and velocity of the player are restored to the latest ones when the player was in game.
[Coop contest]
A team contest is a competition between teams which are supposed to fight against mobs. Each team consists of 3 players and plays a distinct match on a special server. During a team contest match, only members of the team (participants) can fight against mobs, while other people can observe the game as spectators. The team should finish the prepared sequence of maps within defined time limits, kill as many mobs as possible, and avoid dying of participants. Duration of game is limited and may serve as a tie-breaker.
Participants who died will be respawned and have the right to play again.
The sequence of maps is:
Skaarj Tower (time limit: 120 minutes)
The difficulty level is 3, the gameplay is nearly the same as if when using game type UnrealShare.CoopGame without any mods. All modifications are either bug-fixes or changes implied by the rules described below.
1. Score and ranking of teams
1.1. When teams finish their matches, they are sorted by their ranks. Teams with the highest rank become winners (there will be only one winner team, unless two or more top teams get the same rank). The higher rank between two teams is defined as follows:
- if two teams have finished different number of maps, then the one with higher number of finished maps has higher rank than the other;
- otherwise, if two teams have different score, then the one with higher score has higher rank than the other;
- otherwise, if two teams have different number of deaths of their members, then the one with less number of deaths has higher rank than the other;
- otherwise, if two teams have different total game duration, then the one, whose game duration is shorter, has higher rank than the other;
- otherwise, the teams have the same rank.
1.2. A map can be finished only in two ways:
– a participant reaches an exit when all other participants with right to vote to end indicated that they are ready to end (either by reaching an exit or by executing console command “VoteEnd”), or
– time limit is reached after any participant reached an exit.1.3. A mob is a ScriptedPawn that can attack and injure players; other Pawns (e.g. BiterFish, Cow, Nali, NaliRabbit) are not considered to be mobs.
1.4. Score is calculated as follows. Unless otherwise stated, when a mob dies (regardless of the cause of death), the score of the team is incremented by 1. When a GiantGasBag or any its child GasBag dies, the score of the team is incremented by 1 only if there are no more any alive pawns in the set consisting of the parent GiantGasBag and all its children; otherwise, the score is not changed.
When a player dies, the score of the team is decremented by 1.
Individual score of each player within a particular map is calculated a bit differently, it’s supposed to approximately indicate the contribution to the overall progress of the team and has no any influence on ranking.
1.5. All deaths are considered as happening in a particular order, even when two or more deaths take place during the same game engine tick, so two or more deaths are never processed as happening simultaneously. Before Pawn’s death is processed, the Pawn is considered as still alive.
1.6. The number of kills indicated on the in-game scoreboard reflects only those kills which increment the score. The potentially possible number of kills indicated after the slash / is guaranteed to be less than or equal to the maximal possible number of kills which may increment the score.
2. Time limits
There is a time limit for each map. If time limit is reached while no member of the team reached an exit yet, then the match ends for the given team and the current map is not counted as finished (there is no overtime). If time limit is reached after any member of the team reached an exit, the map is finished as if by reaching an exit with 100% votes for ending (finishing this way is possible regardless of whether the players, who reached an exit, are alive or present in the game at the moment of reaching the time limit).
3. Contents of maps
3.1. Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. The maps prefixed by MP were created by a third party, they are modified versions of the original Return to Na Pali maps. The contents of an MP-prefixed map may noticeably differ from the similar map in the original campaign. The inventory that players could find on MP-prefixed maps may also work differently than the similar inventory from UPak.
3.2. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations (following the classic rules). If a destructible decoration has a content, the content is guaranteed to be the same in all matches; if the content might be either a Pawn or a non-Pawn, it is guaranteed to be a Pawn in all matches.
4. Health and inventory management
4.1. Initially all participants have empty reserved inventory sets. Initial health and initial inventory set of a player who enters a level with empty reserved inventory set are 100 health points (HP) and the default inventory set correspondingly. Initial health and inventory set of a player who enters a level with a non-empty reserved inventory set are the reserved health and the reserved inventory set of the player correspondingly. If a participant dies, the reserved inventory set of the participant becomes empty. When players finish a level, reserved health and reserved inventory set of each alive player become equal to the current health and inventory set of the player correspondingly.
The default inventory set consists of DispersionPistol and Translator.
4.2. Weapons, that lie on a map and were not dropped by players or mobs, are respawned quickly; other kinds of inventory are not respawned.
5. Disconnection, reconnection, and idle players
5.1. Whenever no participants remain connected to the server, the game is paused. If total duration of pauses exceeds 30 minutes during the match, admins may terminate the match.
5.2. If a participant reconnects to the server and enters the game, then health, inventory set, location, and velocity of the player are restored to the registered latest ones when the player was in game.
5.3. If a participant, who has right to play, is idle for more than 60 seconds or is not connected to the server, then other player who lost the right to play (due to dying) may return to the game and replace the former participant by pressing any movement button. The replacement implies exchanging health and inventory set between the players. If the replaced player entered the game on the current level before, then the replacement also implies assigning the last registered location and velocity of the replaced player to the other player. A replaced player with no deaths on the current level can replace a player who died on the current level.
6. Friendly fire
Every damage and damage momentum coming from teammates are inhibited. Members of a team cannot directly injure or kill each other.
Maps
Dig (Rrajigar Mine):
MPNeveC (MP-Neve’s Crossing):
MPSpireland (MP Spire Valley):
Skaarj Tower: